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Main forum => Bug Reports => Topic started by: mentalthink on 2011-Apr-07

Title: X_SCREEN2WORLD problem
Post by: mentalthink on 2011-Apr-07
Hi I stay working on a little probe whit X_SCREEN2WORLD, well on Pc runs wells, but on palm Pre, don´t makes nothing, this can be done in another manner?¿, because I need for my last game.

Kinds Regards,
Iván J,.
Title: Re: X_SCREEN2WORLD problem
Post by: Kitty Hello on 2011-Apr-08
oh dear. Are any of these:
Code (glbasic) Select

// first load the matrices for the project call.
glGetIntegerv( GL_VIEWPORT,         viewport );
glGetFloatv  ( GL_PROJECTION_MATRIX, proj );
glGetFloatv  ( GL_MODELVIEW_MATRIX,  model);


no supported by OpenGL|ES?
Title: Re: X_SCREEN2WORLD problem
Post by: Kitty Hello on 2011-Apr-08
oh my!!!! I'm try to get the thing manually then.
Title: Re: X_SCREEN2WORLD problem
Post by: mentalthink on 2011-Apr-08
Hi Gernoot don´t care, I found yestarday a mode for implement (I think...) my maths are very old and very low level.

I think is a hard job all the command works properly, under all platforms, own I say don´t care about this.

In this moment I don´t need to about 1 month + o -, for my new game. And if can´t do,no problem,  I think whit a "Rubber of 3" (escuse me , I don´t know how say in english "Regla de 3"), I think my proposit can be done.

Kinds Regards,
Iván J.