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Main forum => GLBasic - en => Topic started by: erico on 2011-Mar-29

Title: Compiling for MAC OSX 10.6.7 xcode 4
Post by: erico on 2011-Mar-29
I would like to understand the process of compiling to mac and to iphone/pad.
I guess I should start with the MAC desktop as I plan to have my apps going for that too.

I'm running GLBASIC school version.

I'm testing a simple glbasic example, one without any medias.
I set the project to OS-x uni. (although when I reopen the project it is back on win32)
Build multi plataform OS-x uni.

All goes ok, it creates a TEST.app folder which I copy to MAC desktop.
From that point on I can do anything with it...

Could some soul point me into the correct path? any links I should read?

Title: Re: Compiling for MAC OSX 10.6.7 xcode 4
Post by: kaotiklabs on 2011-Mar-29
I remember there is a permision change problem when you copy/compress?? the mac app.
It has been talken before.
please search in the forum for the post because I dont remember exactly the path of the app executable you should chmod.
Title: Re: Compiling for MAC OSX 10.6.7 xcode 4
Post by: Kitty Hello on 2011-Mar-29
http://www.glbasic.com/forum/index.php?topic=5654.msg45056#msg45056 (http://www.glbasic.com/forum/index.php?topic=5654.msg45056#msg45056)
Right. But I think GLBasic does all this already. It might get lost when "moving" to the mac, though. A zip can keep the flag.
Title: Re: Compiling for MAC OSX 10.6.7 xcode 4
Post by: erico on 2011-Mar-29
Copying the app folder by card or wireless runs into the flag problem, I didn't try Ampos solution to reset it.
Ziping the folder on PC and then copying it over to the MAC worked PERFECTLY.

Thanks for the help!