I've only just noticed that sometimes the jumps aren't working at all. I'm not sure exactly when it happened but I upgraded to 9.040 today and I've noticed it all morning. At first I thought it was just jumping to the routine above the one I wanted, but I am getting it go completely wrong now and put me in the middle of a totally random routine! One example I have is two routines away (the one I'm after doesn't even start until at least 20 lines below the bottom of the screen).
Cheers
I've noticed that too. I've found that the IDE doesn't recognise if you add/remove code before the specified function being jumped to - it remembers where the function was, but not where it is now.
I think the problem is when using functions inside TYPEs.
I don't tend to use functions inside types, so it's not that.
No, I don't use them either. If I close the project then open it again it is fine so I think it isn't updating when new stuff is added or removed
Cheers
I get that sometimes, too. But I can't reproduce it. If you find a way to do so, I'll be fixing it.
I actually got that yesterday for the first time, never had that problem in GLBasic. But I have seen it in other editors I use. Mostly because the jump-list isn't updated until you press the update button in the IDE so it jumps to the old locations. GLBasic seems to update when you change files so I just started doing a quick flip between the open windows after getting problems.
I found another condition to this problem.
If a function is collapsed, the jumps list is not updated (you must use the trick to flip between the open windows).