I gave up trying to get the windowed mouse working and for now and working in full-screen, which brings me to the new question. How do we set the bitdepth of a full-screen program?
It's set to 32 bits, then 24 if all failes 16. 16bit is _bad_ with OpenGL, since a lot of features do not work correctly.
Wow, thats great. I am too used to having to code the setting checks by hand. You are spoiling us.