With the test code below, using on the iPad, the sprite logo displays in portrait.
This must be the problem with using USEASBMP in landscape mode on iplatforms?
So, is there something that I can use to substitute USEASBMP and save the screen
to the back buffer so I don't have to draw the screen after every SHOWSCREEN?
Thank you.
// screen is set to landscape 1024x768
CLEARSCREEN RGB(255, 255, 255)
DRAWSPRITE logo, 385, 175
USEASBMP
FOR move = 0 TO 1000
PRINT "TEST", move, 400
SHOWSCREEN
NEXT
Yes, USEASBMP is limited on the iPhone.
Could try created a screen with a sprite (with CREATESCREEN)
I couldn't get CREATESCREEN to save to the background buffer.
For now I can use SAVEBMP and LOADBMP.
grabsprite / drawsprite maybe?