Question:
Would you want to have the webos directory merged with the .app directory (no need to copy Media)
Option 1: Yes, it annoys me
votes: 5
Option 2: No, I'd have to remove so many other exe files otherwise
votes: 1
Option 3: Dave Perry
votes: 1
I'm tempted to merge them. Would be much "cleaner".
Quoteunless a programmer is validating his app on a pc first and then generates the WebOS binary. In that case, both would share the .app directory. If you do choose to go this route, please include a 'clean' before compiling for WebOS.
I doubt there are many that are coding for iOS and WebOS, and those that are would know to clean up before compiling for either machine, surely.
And I hate having to constantly save my Media to the .app/webos folder.
Quoteonly when stuff is validated on my dev-machine, I cross-compiler for WebOS
Eh?
I generally only dev for one machine at a time, ensuring that I give it my all for that device, but recently I did B'lox! for iOs and WebOs and made two different files, so that I wouldn't get them mixed up - blox_webos and blox_ios. My current game needs lots of changes to the media, so I'm having to constantly change the media folder in both iOS and WebOS versions - to have both versions in one file and let GLB copy the media for me would save a lot of time.
The problem with "clean" is, that there's also a lot of "info" text files that users might manually change. OSX, WebOS have a lot of additional files.
And if the user can decide about this?¿, how is for put the varible declarations, something like preferences?¿.
it´s only an idea, I don´t know if this is a too much work.
Iván J.