Hi sometime ago, I donwload a library or a code Snipet, about a physics car in 2D, view from top.
Now I search on all the forum, but I don´t rebenber the name, or where is it?¿, anybody can helpe about searching this file, becuase I want use in a project.
thanks for your help and time.
Kinds Regards,
Iván J
this one?
http://www.glbasic.com/forum/index.php?topic=3652.msg26555#msg26555
It´s german, but it should be no problem to understand it. :P
cheers
Hi Backslider, thanks for the info, well I don´t remenber well if was this file, sorry, becuase I remenber, but I´m not sure, the code was more long and have more physics properties. Well but for begin my tests, I think this go well.
Thanks again for your time and search, backslider.
Kinds Regards,
Iván J
A first fix for that example would be to stop the car from turning while it's standing still :-)
IF (auto_spd > 0.1 OR auto_spd < -0.1) THEN INC auto_dir, KEY(203) - KEY(205)
And to make the steering a bit more natural for reverse:
IF (auto_spd > 0.1) THEN INC auto_dir, KEY(203) - KEY(205)
IF (auto_spd < -0.1) THEN INC auto_dir, KEY(205) - KEY(203)
Thanks Moru, I stay probing the code, I hope can made I want to do, but in 3D I think is a bit more complex.
Kinds Regards,
Iván.
code is really well done, quite short, I was trying to come up with such a code too, but sin cos fries my mind... thanks :)
I guess a little time ago someone did a really good code snipet about sprite dealing with polyvectors, it was full of functions and quite complete, may work for this too!
I guess the thread is this one:
http://www.glbasic.com/forum/index.php?topic=5095.0
does it help?
Hi Erico, thanks for your explanation.
I look the code was you put, well, I think can help me in some movements of the camera, thanks a lot.
Kinds Regards,
Iván J.