GLBasic forum

Main forum => Bug Reports => Topic started by: ampos on 2011-Mar-03

Title: INPUT does not use font kerning
Post by: ampos on 2011-Mar-03
Add the [,%kerning] option as in PRINT.

Not sure if  :nw: or  :whip:

:D
Title: Re: INPUT does not use font kerning
Post by: Kitty Hello on 2011-Mar-03
OK, but INPUT is pretty old and stupid IMO.
I'd use DDgui_input instead.
Title: Re: INPUT does not use font kerning
Post by: ampos on 2011-Mar-03
For internal programs it is enough.
Title: Re: INPUT does not use font kerning
Post by: Kitty Hello on 2011-Mar-04
OK. No big deal.
Title: Re: INPUT does not use font kerning
Post by: ampos on 2011-Sep-14
The input is (still?) with no font kerning. Also a 4th param can not be set for yes/no font kerning, but if it is ON by default, I will be happy.
Title: Re: INPUT does not use font kerning
Post by: Kitty Hello on 2011-Sep-14
oh. In compiler/platform/prototypes.txt, change line 180 to:
Code (glbasic) Select

vaaa[a]:INPUT:INPUT value#$, x%, y%, bKerning%=FALSE§INPUT wert#$, x%, y%, bKerning=FALSE



Fix is included with next update.