I have found the "perfect" solution against piracy (at least, on iphone): in-app purchases.
As far as I know, in-app purchases has not been (yet) pirated, son releasing apps as free/demo and a in-app purchase to convert it to full version is the solution, at least for a while.
I have the following offer: I will pay 100€ (sincerely, I can not afford more) for a in-app puchase solution for iPhone+GLBasic. Once developed, I will be the owner of such solution. Then, I will license it for 10€ per user. Once I get back my 100€, it will be posted here for free.
Anyone wants to do it?
So you mean give away your game and then have an option in game to buy the full version?
Honestly, for something like that I would like to see a community effort so everyone can benefit but if this pans out I may be interested in that.
iOS 5 needs to really solve this problem though for us and introduce Encryption or a DRM Schema for Apps.
I was thinking the same thing yesterday. Makes total sense to have one free app that then allows an in-app purchase to the full version. I'm seeing them more and more these days rather than a seperate free and paid version. Then technically all you have to do is set a flag (encrypted somehow obviously so can't just use an iPhone explorer to change things) to say it's using the full version and switch in the functionality. Plus the other obvious side effect is the ability to offer more levels and the like for a price, while still keeping the draw of a free game.
Cheers
It's certainly a possible solution.
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Then technically all you have to do is set a flag (encrypted somehow obviously so can't just use an iPhone explorer to change things) to say it's using the full version and switch in the functionality.
I would like to say this could be a great thing... But, theres some clever buggers out there that will probably take this up and will indeed beat it.... Companies spend millions on this stuff, they hire the cleverest of people that specialize in this field... Yet, all it takes is one bedroom coder to figure it out and wallop... It all goes down the pan.
I see DRM as a good thing, but, I also understand that its nothing more then damage limitation when it comes to post-release sales.
Dabz
I dont want really to know if this is the solution against piracy or not.
I just want to hire a programer to make the in-app purchase thing.
You might be interested in this : http://www.iphonedevsdk.com/forum/iphone-sdk-development/27745-app-purchase.html
How about this: http://www.elance.com/php/search/main/eolsearch.php?matchType=project#page=1&sortBy=&sortOrder=1&matchKeywords=iphone%20in-app&catFilter=100&subcatFilter=&timeleftFilter=0&timelistedFilter=0&budgetFilter=-1&featuredprojectFilter=false&pverifprojectFilter=false&statusFilter=10037&fixedprojectFilter=false&hourlyprojectFilter=false&groupFilter=&inDescrCheck=false&inSkillsCheck=false&inNameCheck=false
NOTE: I HAVE NO IDEA OF C OR OTHER SINGLE LETTER LANGUAGES. JUST GLBASIC.
I WANT TO HIRE SOMEONE HERE FOR DEVELOPMENT OF SUCH "PLUG-IN".
Is 100€ enough? Not? Sorry, I can not afford more.
Some people has develop things for iPhone for free. I would like to pay something for this work, and release for free later.
If someone thinks he is capable of doing this and has an offer for me, please, drop me a private message.
Quote from: matchy on 2011-Feb-21
How about this: http://www.elance.com/php/search/main/eolsearch.php?matchType=project#page=1&sortBy=&sortOrder=1&matchKeywords=iphone%20in-app&catFilter=100&subcatFilter=&timeleftFilter=0&timelistedFilter=0&budgetFilter=-1&featuredprojectFilter=false&pverifprojectFilter=false&statusFilter=10037&fixedprojectFilter=false&hourlyprojectFilter=false&groupFilter=&inDescrCheck=false&inSkillsCheck=false&inNameCheck=false
If I ask there and said "implement as working solution for GL
Basic", many (or all of them!) will laught at me or at all of us here (remember? GL
Basic is not a serious language!)
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remember? GLBasic is not a serious language!
How could I forget that GLBasic let me create my first iOS game in one month (Night's and weekends), and it managed to get said game on the app store without a hiccup....
If that's not an example of a serious game dev language then show me one that is?
Not serious... Pffft... B'lox!!!
Dabz
QuoteWhy so serious???"
:nana:
Yeah I'll admit that I was first skeptical of GLBasic being a serious enough language to build a full working iPhone app.
Then I re-evaluated it again and came to the conclusion to just give her a try.
And here I am today fully working on my iPhone/iPad/Android ( Soon to be I hope =D ) game.
It's going to be a bit of work involving Objective C as you need to interface with the iPhone API - so if you dont what want to try and get it working yourself, you'll need to wait for someone else to...
It is not a metter of "to want or not to want". It is, simply, "I can't".
Someone wants to make it for 100€?
If not, maybe anybody want to add 100€, and the offer will be 200€, or the coder wants royalties...
How about we set up a bounty fund for stuff like this?
Everybody adds 5EUR to the pile and whoever develops whatever is wanted gets the bounty. Dead or alive. :)
That may just be a tempting offer for anybody who is capable. I guess you would need a minimum pot though, otherwise they could be doing it for as little as £10...er euros.
On this basis I would like Angry Birds 3 writing and I will put £5 in the pot :nana:
But seriously, it sounds like a reasonable idea, but I guess that would be down to the Objective c'ers
OK, we'll have a look.
If you want to push this, buy Trucidare a beer ;)
I presume there is nothing generic that could be added to GLBasic ?