Does anyone have a program that will combine multiple graphics files into one ?
If not, I'll have to write one :)
Is "shoebox" not secure enough for you?
What do you mean by combining "multiple graphics files into one" ? Don't you mean a normal normal sprite-sheet you can load with the LOADANIM command?
A spritesheet is only good in LOADANIM if the sprites are all the same size - I presume MRTatoad wants just one file that has multiple sprites of varying sizes.
create a sprite/texture atlas and have fun
QuoteIs "shoebox" not secure enough for you?
Oh yes, but as previously posted, there appears to be a bit of a problem with it on Linux....
QuoteWhat do you mean by combining "multiple graphics files into one" ? Don't you mean a normal normal sprite-sheet you can load with the LOADANIM command?
Thats right - but they are all seperate PNG files at the moment
A quick Google search came up with these (never tried any myself):
http://imagemagick.org/script/index.php (http://imagemagick.org/script/index.php)
It has a command line interface, and can do what you need, such as:
http://www.imagemagick.org/Usage/layers/#append (http://www.imagemagick.org/Usage/layers/#append)
Here's a forum post asking the same question, see post #9 for the ImageMagick command he used:
http://www.gamedev.net/topic/333285-sprite-sheet-creator/ (http://www.gamedev.net/topic/333285-sprite-sheet-creator/)
[Edit]
Or try these:
http://spritesheetpacker.codeplex.com/ (http://spritesheetpacker.codeplex.com/)
http://www.crappycoding.com/2009/08/sprite-sheet-creator/ (http://www.crappycoding.com/2009/08/sprite-sheet-creator/)
Its a shape the last one didn't work (just crashed at startup), so I'm using the spritesheetpacker on. Will have to store the coordinates inside my type unforunately, but there we go :)
Actually, I'll try GraphicsScale first...
That seems to have sorted my little Linux problem out :)