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Main forum => GLBasic - en => Topic started by: lger on 2011-Jan-31

Title: Parallels? Which Windows?
Post by: lger on 2011-Jan-31
Hi,

GLBasic works well with Parallels on a iMac with Snow Leopard, right?

And can I use any Windows version, like Windows Home Basic, or I will need a better version?

Thanks,

Luis
Title: Re: Parallels? Which Windows?
Post by: Ian Price on 2011-Jan-31
I'm using Parallels on my Mac Mini with Windows XP Home Premium, but from what I've read you can use any version of Windows from 98 upwards.

The only problem I have is that GLBasic won't accept my registration code, and presumes that I am using the DEMO version :(
Title: Re: Parallels? Which Windows?
Post by: mentalthink on 2011-Jan-31
Hi Ian I use windows 7, on  my mac mini, but I disanle aero, and works fine, well, if you open PS, someone 3D application and Glasic, perhaps crash the computer, but I use all this soft whit 2Gb of ram, and sometimes go down the speed of my mac mini. Now I use 4 Gb Ram, and runs very well.

PS: For Update memory on Mac, you have a shop in Usa, very cheaper, it´s called otherwolrd computing.

http://eshop.macsales.com/shop/hard-drives/2.5-Notebook/SATA/DIY/

In Spain a 4Gb module is about 200€ , I buy in this shop for 60€ + - whit transport.
Title: Re: Parallels? Which Windows?
Post by: Hark0 on 2011-Feb-01
Im use XP SP2, installed, no updated, no drivers installed, only GLB , GraphicsGale and TilesStudio... on VirtualBox on 2006 old Macbook with 4gb ram.

Not very fast, but at the moment, works for me...  ;)
Title: Re: Parallels? Which Windows?
Post by: mentalthink on 2011-Feb-01
Hark0, a question, how compile for iphone whit this old mac, this is PPC not Intel , no?¿, how makes runs the Xcode in this machine?¿.

Kinds Regards,
Iván J.
Title: Re: Parallels? Which Windows?
Post by: Ian Price on 2011-Feb-01
IIRC you can't use a non-Intel Mac to compile GLBasic code for iPhone.
Title: Re: Parallels? Which Windows?
Post by: Hark0 on 2011-Feb-01
Quote from: mentalthink on 2011-Feb-01
Hark0, a question, how compile for iphone whit this old mac, this is PPC not Intel , no?¿, how makes runs the Xcode in this machine?¿.

Kinds Regards,
Iván J.

Its Intel....  =D
Title: Re: Parallels? Which Windows?
Post by: MrTAToad on 2011-Feb-01
You could always try VirtualBox - its free...
Title: Re: Parallels? Which Windows?
Post by: Hark0 on 2011-Feb-01
Quote from: MrTAToad on 2011-Feb-01
You could always try VirtualBox - its free...

...AND WORKS VERY VERY WELL!!!

8)
Title: Re: Parallels? Which Windows?
Post by: Ian Price on 2011-Feb-01
QuoteYou could always try VirtualBox - its free...
Even if he uses Virtual Box, he won't be able to compile for iPhone on a PPC Mac :(
Title: Re: Parallels? Which Windows?
Post by: Kitty Hello on 2011-Feb-01
Quote from: Ian Price on 2011-Jan-31
The only problem I have is that GLBasic won't accept my registration code, and presumes that I am using the DEMO version :(

That's very strange. What does the registration yield when you press "License now" (or what it's called).
Title: Re: Parallels? Which Windows?
Post by: Ian Price on 2011-Feb-01
I'll have a looksee later. It's been a while and I can't remember exactly.
Title: Re: Parallels? Which Windows?
Post by: MrTAToad on 2011-Feb-01
QuoteEven if he uses Virtual Box, he won't be able to compile for iPhone on a PPC Mac
Nothing much you can do about that unfortunately.
Title: Re: Parallels? Which Windows?
Post by: doimus on 2011-Feb-01
I'm using Win2k in VirtualBox on OSX 10.6.
Everything runs fine, except the mouse in GLB executables - it lags horribly and it's not usable at all. So I have to test apps that rely on mouse input in OSX directly. Annoying.

Title: Re: Parallels? Which Windows?
Post by: Kitty Hello on 2011-Feb-01
I fixed some of the mouse issues in the latest beta SDK - did you try intsalling that?
Title: Re: Parallels? Which Windows?
Post by: Hark0 on 2011-Feb-01
Quote from: doimus on 2011-Feb-01
I'm using Win2k in VirtualBox on OSX 10.6.
Everything runs fine, except the mouse in GLB executables - it lags horribly and it's not usable at all. So I have to test apps that rely on mouse input in OSX directly. Annoying.

Not in my mac... same OS... last GLB on XP sp2 ... and using mouse traditional... and Magic trackpad!!!

Title: Re: Parallels? Which Windows?
Post by: MrTAToad on 2011-Feb-01
Have you tried disabling mouse integration ?  On a Linux guest platform enabled the mouse doesn't work in GLBasic.
Title: Re: Parallels? Which Windows?
Post by: Ian Price on 2011-Feb-02
Quote from: Kitty Hello on 2011-Feb-01
Quote from: Ian Price on 2011-Jan-31
The only problem I have is that GLBasic won't accept my registration code, and presumes that I am using the DEMO version :(

That's very strange. What does the registration yield when you press "License now" (or what it's called).

Apologies - it does work.

I must have mistyped the Registration code last time. I'm sure it said I was registered then too, but it seems to work fine now - obviously mistaken.
Title: Re: Parallels? Which Windows?
Post by: doimus on 2011-Feb-02
Quote from: MrTAToad on 2011-Feb-01
Have you tried disabling mouse integration ?  On a Linux guest platform enabled the mouse doesn't work in GLBasic.

Thanks! It works now!  :good:

Nice thing on Mac is, even if I disable mouse integration, multi-touch gestures on the trackpad still work! Expose or whatever it's called, I keep forgetting all those apple fancy terms for app switching. ;)