HI,
Is where a fast way to calculate with big numbers on mobile devices ? ( 4byte )
Should i use a string routine for that , or have someone a better way to do this ?
Could you pre-calculate the numbers at the start of the game or load them into an array from a save file?
[CURIOUS] What sort of numbers are you talking about (obviously LONGs), but why/for what would you need them? [/CURIOUS]
If you mean long integers can't you just use 'LOCAL MyVar%'?
so mobile devices are using only 4 bytes to store values
whats why i get not the same numbers as with win ( 8 bytes)
(the calculate summary is different )
so i ask
use floats. The 4 byte floats can represent a very big range, too. Just 7 digits of accuracy, but who cares. We caluclate the statics for bridges with 4 byte floats.