Hi, if anyone is interested, I would like to find some people to try out my voxel game engine / renderer which now works with GLBasic (it's a dll). It's for Windows but I should be able to do an osx build too. It probably works with other dev environment too but I haven't tried. Apart from getting it tested and fixing/adding features, I would actually like to get a game made with it, please let me hear your proposals. Thanks.
various videos of it on youtube (just uploaded one of the dll + GLBasic)
http://www.youtube.com/user/akurodatube (http://www.youtube.com/user/akurodatube)
my web site for the voxel game engine:
http://www.voxelgames.com/ (http://www.voxelgames.com/)
that looks quite nice! congrats! :)
Yes, yes, YES, I'm interested!! :nw:
Looks amazing :)
Have you any game ideaas of your own or are you asking for suggestions? Someone to code it with/for you?
I'm sure there'll be plety of interest in using tech like this.
Hamtaro
I'd be very interested in trying this out! I am currently working on iPhone 'virtual fluoroscopy' visualisation of anatomical models:
PC:
http://vycaria.co.uk/free_download_15.html
iPhone:
http://itunes.apple.com/us/app/ivcl/id379011867?mt=8
I have fiddled around with converting volume rendered DICOM data to surface rendered & exporting as 3DS for .DDD import to GLB but its a bit hit & miss.
Cheers, Shawus
Looks great, I too wouldn't mind trying out your tech. Never tried a voxel API before.
Cheers,
Ian
Hi Hamtaro
This video looks realy nice, i can help to create a small game with it
Thanks for your feedback everyone.
I'll send a pm/email to those who were interested so that I can send the dll to you for evaluation (or pls email me).
I haven't thought through about licensing terms (if it gets that far...), I'll have to restrict it to non commercial use for now.
Anyway, all I want is get some games made with it, I've started this project something like 7 years ago, so I really want to get some contents made and would like to work on it with someone. I expect I need to work closely with whoever is using the renderer anyway as there will be feature/change requests and bugs.
I picked GLBasic as it had good balance of ease of use, features, and good performance, where as other alternatives were slow.
I'm interested in the following type of games but I'm open to suggestions.
- point and click adventure
- strategy/simulation (e.g. ff tactics, populous)
- action RPG (e.g. Japanese ARPG like YS series for Windows)
- shooting game (e.g. viewpoint)
- puzzle games
- remake of 2D games from the 80's in 3D (e.g. zelda, any mario game etc)
- remake of isometric games
Shawus, medical application use of the renderer was something I had in mind too, but the renderer runs really slow on iphone when I tried it a while back. But it depends on the requirement, so I'll email you to talk about it.
Great, you got mail ;)