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Main forum => GLBasic - en => Topic started by: BdR on 2011-Jan-17

Title: Re: Sia-Sola tips
Post by: BdR on 2011-Jan-17
Quote from: mangoo on 2011-Jan-01
Sia Sola        -  http://itunes.apple.com/us/app/sia-sola/id408246448?mt=8
Sia Sola Lite -  http://itunes.apple.com/us/app/sia-sola-lite/id411278957?mt=8

Genre: Puzzle

50 ancient Egyptian temples... Resolve their curse! Red and green need to change positions, but up to eight grey guards block their way. Each step you take is answered by the step of a guard – you're caught within a labyrinth of moving walls!
I just noticed something. The gameplay depends on distinguishing the stones and goal positions, and you can only identify them by their colors. For people who are color blind, this makes it hard to play the game. You could mark the goal positions as A and B, instead of just X, and then mark the different stones with an A and B as well. Or maybe use circle and square symbols if that looks more aesthetic.

See this article about color blindness and games
http://arstechnica.com/gaming/news/2008/04/color-blind-gamers-common-developer-awareness-minimal.ars
Title: Re: Sia-Sola tips
Post by: Kitty Hello on 2011-Jan-17
I had to split that off the AppStore thread. That thread is for new submissions, ONLY. I use that thread for a reference of GLBasic.
Title: Re: Sia-Sola tips
Post by: mangoo on 2011-Jan-17
Hi,


thanks for your hint.

I think you are totally right. We will fix it with the next sia sola update.

Regards
Alex