Hello,
I've had a look at http://newtondynamics.com/. This would be quite easy to implement in GLBasic and could be used in commercial projects as well (just have to add "created with Newton..." or so).
This thingy can do cubes and spheres and static polygonal surfaces.
It also features joints (that's connections) of boxes and spheres.
Is that of any interest? I'll have a closer look then. Might take some time, since I'm rather busy these days.
Argh, this would be my present for Christmas! :D
I say it in BASIC
IF Dynamics
happy = TRUE
PRINT "Let's have a party. ",x,y
ELSE
happy = FALSE
PRINT "What a pity.",x,y
ENDIF
:)
Cheers
Uhm... http://www.glbasic.com/showroom.php?lang=de&game=NewtonSDKVersion0.1
Well, it's a start.
Very impressive Gernot.
Will it always be Inline or will the headers make it into their own command set eventually?
Don't know. Might be inline - best method to keep changes in GLBasic.
Hows this going for you Gernot, do you think its a feasible option?
http://www.glbasic.com/beta/penguin.rar
IMPRESSIVE, yep this is gonna ad somthing very special to GLBasic :D
i like the idea of joints(nodes)
does it do quat rotations too? :)