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Main forum => GLBasic - en => Topic started by: Kitty Hello on 2006-Oct-18

Title: Dynamics?
Post by: Kitty Hello on 2006-Oct-18
Hello,

I've had a look at http://newtondynamics.com/. This would be quite easy to implement in GLBasic and could be used in commercial projects as well (just have to add "created with Newton..." or so).

This thingy can do cubes and spheres and static polygonal surfaces.
It also features joints (that's connections) of boxes and spheres.

Is that of any interest? I'll have a closer look then. Might take some time, since I'm rather busy these days.
Title: Dynamics?
Post by: bigsofty on 2006-Oct-18
Argh, this would be my present for Christmas! :D
Title: Dynamics?
Post by: BumbleBee on 2006-Oct-20
I say it in BASIC

 IF Dynamics
       happy = TRUE
       PRINT  "Let's have a party. ",x,y
    ELSE
       happy = FALSE      
       PRINT "What a pity.",x,y
 ENDIF  
:)

Cheers
Title: Dynamics?
Post by: Kitty Hello on 2006-Oct-25
Uhm... http://www.glbasic.com/showroom.php?lang=de&game=NewtonSDKVersion0.1
Well, it's a start.
Title: Dynamics?
Post by: bigsofty on 2006-Oct-25
Very impressive Gernot.

Will it always be Inline or will the headers make it into their own command set eventually?
Title: Dynamics?
Post by: Kitty Hello on 2006-Oct-26
Don't know. Might be inline - best method to keep changes in GLBasic.
Title: Dynamics?
Post by: bigsofty on 2006-Nov-01
Hows this going for you Gernot, do you think its a feasible option?
Title: Dynamics?
Post by: Kitty Hello on 2006-Nov-02
http://www.glbasic.com/beta/penguin.rar
Title: Dynamics?
Post by: bigsofty on 2006-Nov-02
IMPRESSIVE, yep this is gonna ad somthing very special to GLBasic :D
Title: Dynamics?
Post by: Hemlos on 2006-Nov-03
i like the idea of joints(nodes)

does it do quat rotations too? :)