GLBasic forum

Feature request => IDE/Syntax => Topic started by: sluff-bucket on 2010-Dec-31

Title: Is there really no auto-indenting in the GLBasic IDE?
Post by: sluff-bucket on 2010-Dec-31
Is it true?  If I buy GLBasic will I be stuck with a pain in the butt IDE or is there a better option anywhere?  For small projects this may not be a problem, but anything serious and larger...well, the more damn repetitive work I have to do (such as indenting every damn line by hand) the slower and more ridiculous the whole process gets. Do I have any options or have I missed something?  There don't seem to be too many options to change in the IDE that I can see.

I notice no line numbers too - are they there? Can they be turned on?
Title: Re: Is there really no auto-indenting in the GLBasic IDE?
Post by: Quentin on 2010-Dec-31
no auto ident yet. Line numbers are only available for the current line in the status bar.
Anyway would be nice to have.

Title: Re: Is there really no auto-indenting in the GLBasic IDE?
Post by: sluff-bucket on 2010-Dec-31
Dingle Berries! This is a geat shame :(

GLBasic has lot going for it, but it's also missing a lot of basic features. I am beginning to see why it is being over-looked for more serious game development. In some places it is very developer-unfriendly, such as animation support... sigh. I'll look elsewhere.
Title: Re: Is there really no auto-indenting in the GLBasic IDE?
Post by: Ian Price on 2010-Dec-31
Do not feed the troll.
Title: Re: Is there really no auto-indenting in the GLBasic IDE?
Post by: Schranz0r on 2011-Jan-01
Quote from: sluff-bucket on 2010-Dec-31
Dingle Berries! This is a geat shame :(

GLBasic has lot going for it, but it's also missing a lot of basic features. I am beginning to see why it is being over-looked for more serious game development. In some places it is very developer-unfriendly, such as animation support... sigh. I'll look elsewhere.

What you want to do? ( 2D or 3D )