HI ,
IF YOU HAVE A WEBCAM and WINDOWS please TEST 
http://www.file-upload.net/download-3076670/GLBMETHYL.zip.html (http://www.file-upload.net/download-3076670/GLBMETHYL.zip.html)
 i know it beeps ;) but its a small test .
show me your win version and the Pixeldepth if it work or not .
			
			
			
				Works for the second.
- Hauppauge TV-Card (320x480) Possible: RGB24, RGB32, YUY2, YVU9, UYVY, YV12, RGB 555 (16bit)
- Logitech Webcam (640x480) Possible: RGB24, l420
- Windows 7 (32bit)
			
			
			
				Works on Win 7 laptop with integrated  web cam.
			
			
			
				That very cool.
GIVEIMAGE .dll name is misspelled but other than that is works ok with Logitech HD. 
Here I tried it in a loop so really look forward to higher video frame rate without the ding and error return with no dialogue box.
GLOBAL ok%
animate_cam()
FUNCTION animate_cam:
	LOCAL flag_loop=1
	
	ok%=GetGLBWINHANDLE()
	INITCAM()
	GOSTART()
    CAPTURESTART()
//	CAPTURESTOP()
//    CAPTURESTART()
	WHILE flag_loop
		IF KEY(01)=1
			flag_loop=0
		ENDIF		
	Saveimage()
		LOADSPRITE "TEST.bmp",1
		DRAWSPRITE 1,10,10
		SHOWSCREEN
//		SLEEP 200
	WEND
	CAPTURESTOP()
	DISCONNECT()
	END
ENDFUNCTION
			
			
			
				Very cool - I can watch TV in GLBasic!  This seems to work with most video inputs...
			
			
			
				i've written a new one with different Methods to get the Image but i wait for Kitty to code a cool solution for grabbing a image directly to a spritebuffer .
at this time u need bmp2avi if u will create  a avifile from the bmp
maybe i have a solution for "realtime" Avicapturing .
			
			
			
				http://www.file-upload.net/download-3094840/l-l.rar.html
my fastest capture programm 
			
			
			
				That works pretty well. Is that GLBasic!?
			
			
			
				Finally you got a Webcam ?
			
			
			
				yes. 9,90