Hi,
I'm an iphone developer. I ussually used C++/Objc and cocos2d for developing, but now I need something to make an editor for my game fast. Cocos2D doesn't work on win (I think), so, I have thought about doing it in glbasic.
What I need is, to be able to show some menues, load bitmaps, put then on screen (the map), put entities, etc... Then I should be able to send all to disk in xml form, etc... Is glbasic suitable for doing this?
Thanks in advance,
HexDump.
Absolutly, very easy to get going and a simple editor that can save data should be easy for you to write in a few hours max.
If not you just ask for help here :-)
Hi!,
Some other questions, I haven't seen support for GUI, I mean buttons, labels, etc... have I missed it or I will have to write this controls?.
One important thing is the UI support glbasic has. I don't care if it is ingame or glbasic provides the possibility to modify gl basic own menues and bind them to my game code.
Thanks in advance,
HexDump.
Hi,
there's 2 ways. There is a wrapper (not really finished) that has the original iOS widgets, but it's hard to debug, because it's iOS only.
GLBasic has a GUI component, that wis written totally in GLBasic, called "DDgui". You find the library and the example projects in Sample/_Projects_/DDgui (lib is in Samples/Common/DDgui.gbas).
It looks like:
(http://www.glbasic.com/gfx/seuck/seuck1.png)
Hi!,
Ok I see. I think I have to play with this for a while :).
Thanks in advance,
HexDump.
You will love GLBasic after a few tutorials! :)
cheers
Hombre Juanjo, tu por aqui, no renegabas de Glbasic..., veo que te estás volviendo de los buenos.
Venga nos vemos.