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Main forum => GLBasic - en => Topic started by: shawnus on 2010-Dec-03

Title: iPhone - status 10 error causes abnormal exit
Post by: shawnus on 2010-Dec-03
Hi All,

Just got this error when building a 3D scene for the iPhone although it runs fine & compiles in GLB. I'm assuming its memory related- if so does anyone know what the polygon limit is for the iPhone (actually its an iPod touch)?

Cheers, Shawn
Title: Re: iPhone - status 10 error causes abnormal exit
Post by: Slydog on 2010-Dec-03
I'm curious about this too.  I'm creating dynamic levels and will need to know. 
Testing of course will let me know.  I've added fog to help with this.

But, iVCL claims to have 30,000 polys, so that's encouraging:
http://www.glbasic.com/forum/index.php?topic=4819.msg36621#msg36621 (http://www.glbasic.com/forum/index.php?topic=4819.msg36621#msg36621)
Title: Re: iPhone - status 10 error causes abnormal exit
Post by: shawnus on 2010-Dec-03
Hi Slydog

Yes, I am just loading the models into iVCL v2 at the moment! ha ha. It all comes around I guess!

Anyway, the model I was trying to put in was ddd'd at over 66k nodes (I think that is the term)- I think the single model export limit for 3ds is 64k polys so perhaps the model as a single entity is too big. Or something- I dont really know to be honest. I have yet to take into account texturing- the whole thing is a bit of a black art really.

On a positive note, I seem to be able to multi res (optimise) the meshes at around 80% without any visible visual degradation, so I guess will just need to do loads of testing.

Thanks for  the reply!

Cheers, Shawus
Title: Re: iPhone - status 10 error causes abnormal exit
Post by: Slydog on 2010-Dec-03
Ha, oops, didn't realize you were the same person! :-[

Quoteat over 66k nodes (I think that is the term)
Is a 'node' the same as a vertex (vertices)?

Good luck.
Title: Re: iPhone - status 10 error causes abnormal exit
Post by: shawnus on 2010-Dec-04
not sure