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Main forum => GLBasic - en => Topic started by: mentalthink on 2010-Nov-30

Title: Problem compiling on Paralell-Desktops
Post by: mentalthink on 2010-Nov-30
Hi I´ve have a strange problem.

When I made some program on glbasic, under a macmini (Paralell-DEsktops), this runs well if I do compile for windows, ok if a tell, compile for iPhone platform runs and compile, but when I put on Xcode, seems all rigth, but just when the application have to go into the device appears an error tellme something like this. "exit error=1".

If a take the same program, or another more complex from PC (compilated for iPhone), and translate from Pc to Mac, thru the net, I can compile on Xcode whitout any error or advertence. So, what I do wrong?¿. The code what I probe is something like this:

while true
print "Hallo World",100,100
showscreen
wend

Thanks for your time,
Kind Regards,
Iván J.
Title: Re: Problem compiling on Paralell-Desktops
Post by: MrTAToad on 2010-Nov-30
That seems to indicate that a .m file is needed for some reason  :blink:

or there is a stack overflow/disk space/memory error
Title: Re: Problem compiling on Paralell-Desktops
Post by: mentalthink on 2010-Dec-01
HI MrTatoad, thanks for your reply, I go look for watch whats happens on Paralell-Desktops, perhaps is something about path internal of Paralell, but whit the earlier version this don´t occurs.

Again thanks for your reply and  time.

Kinds Regards,
Iván J.
Title: Re: Problem compiling on Paralell-Desktops
Post by: Hark0 on 2010-Dec-01
Try it.... VirtualBox.... ;-)
Title: Re: Problem compiling on Paralell-Desktops
Post by: ampos on 2010-Dec-01
If you want to know, I compile the xcode directly on the dir in PC using the network without problems, but if I try "build&archive" instead of build&run, it does not compile (it even does not reach the "archive" step). So for final compilation to appstore I have to copy the xcode dir to the mac. Strange.
Title: Re: Problem compiling on Paralell-Desktops
Post by: mentalthink on 2010-Dec-01
Hi Hark0, and Ampos, thanks for yours counsil. Well make a few minuts a solvented the trouble. Not is problem about GlBaisc or Paralell Desktops, is very simplest the solution.

The problem is what Glbasic are installed on Virtual Machine, when you compile, I do, open the folder on stay all files whit the option opn in mac, for can visualize the Xcode icon and run it. Ok this method don´t work. You have to put the GLbasic compiled folder on into Mac, can be users, documents, or any partition of your MAC, in this mode no have any erro when XCode compile, is something similar if you try to compile the Xcode file from mac, and this is in your PC.

Thanks again for your replies.
Kinds Regards,
Iván J.
Title: Re: Problem compiling on Paralell-Desktops
Post by: Hark0 on 2010-Dec-01
Me pasó lo mismo .... y sin complicarme la cabeza me decidí por Virtualbox.... como ya he comentado.

;)
Title: Re: Problem compiling on Paralell-Desktops
Post by: mentalthink on 2010-Dec-01
oK, Hark0, yo personalmente me gusta más el Parallel Desktops, por el tema de que tiene el modo de coherencia, no se si, Virtual Box lo tiene, ya que no lo he instalado desde hace tiempo. Basicamente por eso uso Paralell Desktops, tener un escritorio donde está mezclado windows y Mac, me resulta muy cómodo a la vez que agradable.

Un saludo, y gracias de nuevo.

Atentamente
Iván J.
Title: Re: Problem compiling on Paralell-Desktops
Post by: Hark0 on 2010-Dec-01
Quote from: mentalthink on 2010-Dec-01
oK, Hark0, yo personalmente me gusta más el Parallel Desktops, por el tema de que tiene el modo de coherencia, no se si, Virtual Box lo tiene, ya que no lo he instalado desde hace tiempo. Basicamente por eso uso Paralell Desktops, tener un escritorio donde está mezclado windows y Mac, me resulta muy cómodo a la vez que agradable.

Un saludo, y gracias de nuevo.

Atentamente
Iván J.

Yo uso Virtualbox... la carpeta dekstop mac y pc compartidas virtualmente... desde virtualbox accedo al escritorio del mac y cargo el proyecto... edito... ejecuto... compilo... guardo... vuelvo al finder y desde alli compilo para iOS.... sin complicarme...

;)