Hi!
First of all, sorry if this question are answered on this forum.
Currently I have two project game started and in progress stage. One are paused at 60% due health problems of one of my parents... I'm are travelling to my home to mother's house day after day... PC on home, Mac on other house... bffffff.... I no have more time for long projects.... :(
The second project its very simple rpg game for iPad... your can see on my blog... and for me its a perfect solution for test short programs codes, ideas, designs... I use VirtualBox on Mac for these tasks and translate to OS X for compile/install on my iPad... ;)
Resuming... Im are finishing iPad RPG project and I need for test in other machines and users. The win32 test no are valid due to speed (FPS).
HOW share my code for test with other people?
Maybe a better solution are zip compiled file ONLY with GLB plus /Media files needed to other persons and them finish the job compiling and signing with his keys on own iPad...
What do you think? Another ideas?
TIA ;)
PS Sorry for my looooooong explanation.
Compile on XCode and on Organizer, chose "share" to create the .ipa file.
This .ipa file can be installed on any Jailbroken/Install0us iThing or you can add the iThing serial number of your betatesters in the apple-app page and sent them the ipa. They will be able to install it using iTunes.
Maybe try a site like http://ibetatest.com/iphone/controllers/welcome/
You can do private betas and just invite testers you want
Not tried it but you could use xcode ad-hoc keys to distribute a beta...
See here, http://answers.oreilly.com/topic/1434-how-to-prepare-an-iphone-app-for-ad-hoc-distribution/
Cheers,
Ian
Ad-Hoc provisional files is the right way to do it!
Thanks to all for the replies...
@ampos: This are my initial idea... but I think other solutions posted are best. Gracias!!!
@okee: Very interesting link... I'll read it later quietly.
@bigsofty / marchy: Hmm Ad-Hoc ... new for me... read later quietly too.
;)