Not iPhone, but full-size Mac store is starting soon. Might get interesting. Mac gaming is probably going to skyrocket in popularity.
http://www.apple.com/mac/app-store/ (http://www.apple.com/mac/app-store/)
Oh, and one more thing: now we can finally make (and maybe even sell) games that use mouse and keyboard input! Yay! :P
Main problem is that we need a signing identity for this store type too.
that means: need a mac, need mac developer program (i think $99 too), xcode installed
(until further notice)
at this point no possibility to create an app for it yet.
P.S.: First Apple TV2 App shown - if some more infos about how to create we would be able compile for it. (installing and running only with jailbreak yet)
Push! >:D
Are there any news on the Mac App Store front? As far as I read, the apps have to be compiled with xcode. Is there a difference for the reviewing staff with a glbasic compiled application? Is it still true that glbasic cross-compiles for the mac? Any options to export an xcode project like with the iDevice? Compared to over 300.000 iApps this may be a more exciting market.
nothing to say about until someone has an mac developer account.
I am in with 10€. Seems unfair for me that just one person pays the account without knowing that it works. Who is going to need that one account? Who is willing to pay? :whip:
I will be willing to pay....... after we have confirmed it works from the first guy that pays for it :whistle:
so we have to wait for some new infos about public prcocessing and signing apps.
Honestly the App Store is something I am interested in. Maybe we just need to get Gernot a Mac Developer account so he can make sure that GLBasic is ready for it when it launches or before hand.
I can pledge $25 on November 15th for such an effort.
Sounds like Apple want to lock down the Mac in the same way as an iPhone, which would be a shame...
Even if I think that Jobs is dreaming of this, they are not going that far. From the developer business perspective it is great. You could have more sales compared to selling software on your own homepage. And the 70% you get from the sales is better than on most casual game portals. If it works, it´s just the easiest way to go, I think. Especially in the beginning as there won´t be as many apps as in the iPhone store.
No we have:
XanthorXIII 25$ (17,9575€)
monono 10€
_______________________
total 27.9575€
Sadly Gernot and Trucidare are Germans, so its 99€ (137.8254$) for the year. Still 110$ missing.
+10€
they wont lock down - the mac app store should be a solution to distribute much software in one place, there are many programs out in the internet no one had heard about it. so the developer can put it into store and hope the sells or downloads will increase.
I'm in for that. I hope the code signing can be done easily.
if code sign need same procedure as iphone its no problem to add an AppStore Mac platform in glbasic editor.
not much work.
Packaging Games for the Mac App Store
http://technology.blurst.com/unity-games-and-mac-app-store (http://technology.blurst.com/unity-games-and-mac-app-store)
So, it looks you don't have to compile you GLBasic Mac app in XCode, you
Need to sign the .app bundle with the application certificate from the Mac Dev Center.
Once your application is signed, you must build an installer package ,then upload
the resulting .pkg file.
You still need:
Mac computer
Xcode
Mac developer license
Thats what xcode does with iphone apps. so xcode is needed too but you didn't need to start it.
A PostProduction shell executable would be nice