I'm doubtful that I will use glbasic for win32/linux games, but is there a way to change the resolution other than in the project settings? I like to give the user an option to run at whatever resolution they want, or within a set number of resolutions. I don't see any way to do this upon initial inspection.
And how do I get rid of that nasty blue X on the pocket pc? That should be something the programmer adds if he wants.
AFAIK, you can only use the default resolutions.
This is bad for those of us who want to make desktop games that run in windowed mode. But IMHO, GLBasic is missing some other features crucial to windowed mode.
Well, he told me how to add more resolutions to the ini file, but setting it at compile time and getting locked into one resolution is kind of... well... crappy. I don't know one game out there that doesn't allow the user to choose more than one resolution. As it stands here, we'd have to compile more than one executable and that's unacceptable.
I'll add a commend for this stuff. It's quite some work, because I have to test on Win/Linux and PocketPC (where it really creates headache).
The blue 'X' can be removed with ALLOWESCAPE FALSE. Then you're responsible for having a way of exiting your program. Be aware of that!
I've checked again. On my device there is a /TEMP/ErrorLog file (it has .txt extension, but does not show it). My /TEMP is parallel to the /WINDOWS directory.
On my smartphone it's in:
/Storage/Application Data/Volatile
If you can't find it, I'll write a small program that shows it to you.
you really wouldn't need to add a command for pocket pc I wouldn't think. Each device usually only has one resolution. Smart phones are usually square resolution... pocket pcs are either 240x320 or 480x640. Two different executables for those wouldn't be that big of a deal. It's the windows/linux side where that's needed the most.
And keep in mind that I'm the guy that's going to use glbasic almost exclusively for pocketpc. So I'm not being biased towards windows/linux users here. I really don't think it's needed as much (or at all) for the mobile side. It would be NICE to be able to use it to switch between landscape and portrait modes or low and hi res on vga enabled machines... but it's just not one of those "gotta have it" features.
I will look again for the errorlog file, but I looked in the windows dir, temp dir, on the sd card... pretty much everywhere.