GLBasic forum

Feature request => IDE/Syntax => Topic started by: ampos on 2010-Oct-13

Title: IDE- nest marks
Post by: ampos on 2010-Oct-13
I used IDEal for BB3D. It had a very nice feature: vertical lines on nests (for...next, if...then,...) that helped a lot to see visually them. Look at the image:

(http://www.fungamesfactory.com/screenshots/ideal3.png)

Maybe you can use IDEal for GLB... I used to love it.
Title: Re: IDE- nest marks
Post by: Schranz0r on 2010-Oct-13
You can use a another IDE with V8...
Maybe you have to ask Gernot, how to do that... :whip:
Title: Re: IDE- nest marks
Post by: com_1 on 2010-Oct-13
Another IDE for GLB, but how ?
Title: Re: IDE- nest marks
Post by: trucidare on 2010-Oct-13
you must open xml project files, get info from there, execute a string of commands
Title: Re: IDE- nest marks
Post by: Kitty Hello on 2010-Oct-19
read the online manual about "GLBasic GPC precompiler". (Main website / Support / Online Manual)
Title: Re: IDE- nest marks
Post by: MrTAToad on 2010-Oct-19
The source code isn't available, so it cant be modified...
Title: Re: IDE- nest marks
Post by: Schranz0r on 2010-Oct-19
jepp you need a preprecompiler :D
Title: Re: IDE- nest marks
Post by: jtassinari on 2010-Nov-28
Hi there,

Ampos, have you been able to set-up the IDE-al?
I have tried but I haven't been to make it work.
IDE-al is a great solution, it would be great to have it for GLBasic =)

cheers,
jT
Title: Re: IDE- nest marks
Post by: ampos on 2010-Nov-29
Due to my low knowlegde in anything but Basics, I didnt even try... sorry dude.
Title: Re: IDE- nest marks
Post by: Moebius on 2011-Jan-06
IDEal is a 'professional Blitz IDE' and is not open source, so I doubt it would be possible to use it directly.  When you choose your Blitz install directory, it looks for the compiler as "bin/blitzcc.exe".  Obviously GLB doesn't follow this.  Also, the commands it gives to the compiler would be tailored to the Blitz compiler...