Maybe a stupid question, but types still make me wonder from time to time:
I have a type TY1 as SUPERTYPE. If go on, fill it with stuff and then make another instance of the same type TY2 as SUPERTYPE and say TY2 = TY1, than TY2 is a copy of TY1 . But I just want it to be a handle to TY1. I wonder cause I want to store a typehandle of a parent object in another type and I do not use a typearray so I could just store the index. If I go for the typearray it´s an easy thing, but I want an absolut handle which doesn´t change when I delete an object from the array. Is it possible?
The only way of doing handles (or rather pointers) to a TYPE would be to design a class in C++ and use new to allocate memory for it.
Thx!
Sad thing. There were so many things to do with that pointers.
index is the way to go. If you got a handle and DIMPUSH on the array, the handle will likely point to garbage, because of memory allocations.
Yes Kitty. I was quiet sure about it. I just saw the 2d entity system of schranz0r in the other thread, and thought that it maybe has changed with the v8 release. Indexing works fine, just doesn´t look that nice (the code).