did anyone fix the old box to box collision issue with box2d?
i just got the full version of glbasic and this box2d engine is realy important to me
and to my class here (over 150 people) learn glbasic but need the box2d to work :(
any ideas?
10x
I think it was solved by some compiler flag. Also, I think people on Box2D have a bugfix already, that might be in the next code update.