did any one expiriance this bug
in windows the collision works for my 2 box's
on the iphone it dosent
it just goes thorw it
any suggestions?
10x
Solution is here:
http://www.glbasic.com/forum/index.php?topic=3561.msg39015#msg39015
where and how do i add the flag?
did you try it and did it work?
I presume he means adding it to the iPhone compiler options (see the picture).
I dont know whether it works or not as I've never tried box2D on the iPhone
[attachment deleted by admin]
The dude posting the image above is correct. :P
well i did it
and then compiled on xcode (should i change threre too?)
and i get adn error on compile and run: EXC_BAD_ACCSESS
what is that?
EXC_BAD_ACCESS happens when a message is sent to an object that has already been released. By the time the error is caught, the call stack is usually gone especially if dealing with multiple threads.
Perhaps posting your code might be of some use ?