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Main forum => GLBasic - en => Topic started by: kanati on 2006-Sep-05

Title: Pocket PC Question
Post by: kanati on 2006-Sep-05
I have both a Dell Axim x51 and an x51v...

If you create ppc games with glbasic are you limited to the standard resolution of 320x240 or can I create 640x480 games for my x51v?

I'm really debating getting this...  This might be the tipping point.   :)

Kanati
Title: Pocket PC Question
Post by: Kitty Hello on 2006-Sep-06
It should work. You must try, though. Or ask ToGi - he's tested it I think...
Title: Pocket PC Question
Post by: kanati on 2006-Sep-06
Well...  I tried...  

I tried arkanoid, 3d maze, and rocket escape in the projects directories after doing an internet update to the latest version.

I *think* arkanoid showed me that it works in 640x480...  landscape mode anyway...  Being blocks though it was hard to tell.

3D Maze complained on compile and locked up the axim x51v and I had to reset the machine to get it to come back.

Rocket Escape didn't complain on compile, but also locked up the x51v.  

So I'm not entirely sure what to think.  This is a top of the line pocket pc and only one out of three demo programs actually compiled and ran on it.  The one that complained on the compile said I couldn't do it in the demo (at least that's what it implied)...  But still let me compile.  So I don't know if the reason it locked up the pocketpc was because I'm running the demo or not.  

If glbasic was cheaper I'd buy it and hope any oddities were worked out later.  But at more than 100 USD I'm a little scared I'm going to buy it, develop something and it's not going to work, or it's going to work on only a few different pocketpcs, but not all...  which would be a support nightmare.

Please help enlighten me.
Title: Pocket PC Question
Post by: Kitty Hello on 2006-Sep-06
100$ !? Oh dear. The dollar is dropping so hard, I have to rethink my prices. Sorry - please wait.
I'll also check for the programs you mentioned and will compile and fix them. Did you get an update (menu: web/internet update) before?
Title: Pocket PC Question
Post by: kanati on 2006-Sep-06
Yes.  I did an internet update prior to doing any compiles.

I think the last time I checked (last night) it said the price was 112.96 USD.
Title: Pocket PC Question
Post by: Kitty Hello on 2006-Sep-07
I dopped the price. I'll have to work on the possible bug, though.
Title: Pocket PC Question
Post by: kanati on 2006-Sep-07
You get that sorted out and my credit card is waiting.   :)
Title: Pocket PC Question
Post by: Kitty Hello on 2006-Sep-08
In RocketEscape, the SAVESPRITE was corrupt. Then the LOADSPRITE froze the PocketPC. I fixed it.
The 3DMaze runs on my device, though it takes long to load. The textures are not showing up - I have to check again. My Acern35 runs it with 7FPS which is... well...
I'll put an update together.
Title: Pocket PC Question
Post by: Kuron on 2006-Sep-08
QuoteI dopped the price.
Hey, that is not fair!  I paid full price for the 2D version on September 3rd  Now, five days later, you do a price cut?  I live off of my Army disability and money is super tight for us.  Plus I had major surgery in June and another major surgery at the end of August and have a lot of unexpected medical expenses right now.  To afford the 2D version, I sold our television set to the pawn shop. :c(  Grrr...

Oh well, still worth every penny I paid for it ;c)  Hopefully after Christmas (which tends to be expensive with five kids), I will be able to afford to buy the 3D addon and the NET addon.  GLBasic, blows away most of the current competition.
Title: Pocket PC Question
Post by: BumbleBee on 2006-Sep-09
Hi Kuron

Quote from: Kuron I paid full price for the 2D version on September 3rd  Now, five days later, you do a price cut?
Ok, that's a real nuisance.

But in comparison with other (game) programming-languages
is GLBasic not expensive.

Quote from: Kuron To afford the 2D version, I sold our television set  to the pawn shop.
I've sold my PC, to afford GLBasic Premium. :lol: :s

What's your project? Any questions about 2D programming?


Cheers
Title: Pocket PC Question
Post by: Kuron on 2006-Sep-10
QuoteBut in comparison with other (game) programming-languages
is GLBasic not expensive.
In my opinion, even before the recent price cut, it was fairly priced when compared to competing gaming languages.

QuoteI've sold my PC, to afford GLBasic Premium.
I wasn't joking about having to sell the TV, my wife darn near killed me when she found out, lol.

I have no interest in multiplayer games, but do wish I had the NET addon so I could compile for multiplatform.  GLBasic is the first language since RealBASIC to offer crosscompiling on a PC.  The highscore function would be handy, too ;)

I do like the 3D addon, as it is the easiest to use 3D commands since the original DarkBasic.  I am not a 3D guru, so I need simple commands.  I have a bunch of models for a 3D game I was working on that never got finished because of DB's bugs.  I tried to redo it in B3D, but I am not fond of B3D.  GLBasic appears to make it easy to use my existing models (most of which are in MD2 format).

Unfortunately, the NET and 3D addons are not in my budget anytime in the foreseeable future.  *sigh* Sometimes it stinks being poor.  :(

QuoteWhat's your project?
I tend to work on a couple of different projects at the same time.  Current WIPs are a fishing game, a golf game and a game called Storybook Land.  All freeware.

QuoteAny questions about 2D programming?
Not at this point, but thank you for asking ;)


God Bless,

Brice
Title: Pocket PC Question
Post by: kanati on 2006-Sep-10
QuoteIn RocketEscape, the SAVESPRITE was corrupt. Then the LOADSPRITE froze the PocketPC. I fixed it.
The 3DMaze runs on my device, though it takes long to load. The textures are not showing up - I have to check again. My Acern35 runs it with 7FPS which is... well...
I'll put an update together.
My credit card is twitching...  

I might have to wait til the 21st, but I'm definitely leaning in the purchasing it direction.  Get that update out.   :)
Title: Pocket PC Question
Post by: Kitty Hello on 2006-Sep-19
Put in some effort last night to get 3D working much better. The problems should all(most) be gone and the speed increased by factor 5 (I guess - not tested on PocketPC directly).
I'll make an update for the thing tonight.
You can download the update or get a new Setup.

Here's a teaser for Multiplatform:
http://www.glbasic.com/files/jumpfrog.zip
Title: Pocket PC Question
Post by: Bullitt on 2007-May-30
I downloaded the jumpfrog game, and is running well in my PocketPC (Toshiba e330)
Now after I re-compile the source code, where I haven't change anything at all, the game won't display the texture.

just purchase GLBasic, is there anything I need to know about compiling for Pocket PC?
Title: Pocket PC Question
Post by: bigsofty on 2007-May-30
Do you hear sound?
Title: Pocket PC Question
Post by: Brice Manuel on 2007-May-31
I haven't had a PPC in years, so can't help too much.  Just to be sure though are you using the proper compiler options for the PPC?
Title: Pocket PC Question
Post by: Bullitt on 2007-Jun-01
Yes there is sound. Also the 3D object show but with no texture.

About the compiler option, what I should pay attention for?  That's the problem I guess, because I test the JUMPFROG and it works OK. The problem is when I compile again.
Title: Pocket PC Question
Post by: Brice Manuel on 2007-Jun-01
Hmm...  I "think" the main thing for compiling for the PPC should be selecting the PPC compiler option and making sure the resolution is set to something the PPC can display.  This doesn't sound like the problem though, since the sound is working and the untextured model is showing.

I "think" that the compiled frog demo you downloaded was compiled with an older version of GLBasic than the version of GLBasic you are trying to compile with.  Perhaps Gernot inadvertantly broke something in one of the recent updates that is keeping it from working now?  

Also, perhaps the code you are trying to compile may conatin some commands that the PPC doesn't support that were edited for the code used to compile the frog demo you downloaded?  But this does not sound like the issue either.

Gernot is on vacation for a few days, but I am sure he will be able to help when he gets back.  FWIW Gernot is very good about fixing bugs.
Title: Pocket PC Question
Post by: Kitty Hello on 2007-Jun-03
It works here. Maybe it's the new update about to come this week, or it's you have missed to copy the texture files to the PocketPC?
Title: Pocket PC Question
Post by: Bullitt on 2007-Jun-04
No I already check about the texture, and I'm sure it's already in the PocketPC.
Also the download version is work... I just replace the executable file.

Yes, I suspect the same thing with Brice, that something in my GLBasic version that keeping it from working. Maybe I should wait for the update