I am making my game, and set LIMITFPS 60.
Now I have tested on iPaq, and it shows slow. It runs at the same speed as in PC if I set LIMITFPS 30.
What is the max fps on iPhone? 30 also?
Should I set LIMITFPS 30 to all versions?
HI Ampos, I think is a bug of Glbasic on Ipad, I read in somewhere in the forum, what the same application runs more slowly on ipad tahn others platfforms.
Kind Regards,
Ivan J.
No bug!!!
It's just that you have a higher fill rate and the iPad EGL driver is slower.
Just print the FPS and do nothing else except a showscreen and you will see that you get 60 FPS.
LOL
I said "iPaq", not iPad =D The iPaq was the PDAs of HP.
I was asking if I should set my game to 30 fps so it be equal in all plataforms, or set to 60 on capable units, or stick to 30 as iphone has a 30fps limit rate, or stick to 30 as I never will get 60fps but on PC,...
iPaq - the old Windows CE devices?
They might be a tad weak. I use 30 fPS for most games, but 60 "can" be done for simple stuff on my Acer, which is about a 7 years old.
320x240, though. If you have a bigger screen, it might be slower.
Yes, but mine has Win 6.x
I think I will stick to 30 fps, at least I will get constant fps on most devices...
Why not use LIMITFPS -1 ?
Didnt know about this -1
Quote* A fps value of -1 uses a frame rate of 500
I dont get it.
It sets the frame rate limit to probably the maximum rate any machine can handle
mm.... if you dont want to set a fpslimit, wouldnt it be easiest just no place any limitfps command at all?
:-[
Quotemm.... if you dont want to set a fpslimit, wouldnt it be easiest just no place any limitfps command at all?
No. GLBasic automatically uses a set FPS limit (60FPS).
It can be changed in Project Options though