Is this right or how can the write spot be set regarding WAV header file creation?! :blink:
WRITESTR iWavefile,"RIFF" // 04
WRITEBYTE iWavefile,INTEGER(iRIFFLength) // 08
WRITESTR iWavefile,"WAVE" // 12 Format
WRITESTR iWavefile,"fmt " // 16 Subchunk1ID
WRITEBYTE iWavefile,INTEGER(16) // 20 Subchunk1Size (16 FOR PCM)
WRITEBYTE iWavefile,INTEGER(1) // 22 AudioFormat (1 FOR PCM)
WRITEBYTE iWavefile,INTEGER(iChannels) // 24 NumChannels Mono/Stereo
WRITEBYTE iWavefile,INTEGER(iSampleRate) // 28 SamplesPerSecond
WRITEBYTE iWavefile,INTEGER(iBytesPerSecond)
WRITEBYTE iWavefile,INTEGER(iBlockAlign)
WRITEBYTE iWavefile,INTEGER(iBitsPerSample) // 36
WRITESTR iWavefile,"data" // 40 Subchunk2ID
WRITEBYTE iWavefile,INTEGER(iDataLength) // 44 Subchunk2Size
WAV file format:
https://ccrma.stanford.edu/courses/422/projects/WaveFormat/
I think Gernot had code to generate a WAV file somewhere - would be worth looking at that...
Oh cool and I suppose I'll wait for G's code if it's not on the forum. :bed:
I can generate the wave data but just generally wanted to know how to write in a file to a certain spot, like with the PUT statement in VB. :whistle:
Do you mean this http://www.glbasic.com/xmlhelp.php?lang=de&id=213&action=view ?
That is from the help file only, which only has the file pos for read not write.
Take a look here: http://www.glbasic.com/forum/index.php?topic=4897.0
The SFXR wrapper outputs the sound as a .wav file, and the wav writing code is in its own little function.
Oh great...thanks for the link Bursar. =D