The sample HelloNet (part of GLBasic install) works very bad.
My post http://www.glbasic.com/forum/index.php?topic=5003.0 seems to indicate I'm not the only one with this problem.
Steps to reproduce:
1.) Compile HelloNet to .exe
2.) Start 1 process instance and make it host
3.) Start 1 process instance and make it client
Result: Both processes are more or less frozen and very rarely update the screen (~1 / 30 secs)
Maybe we got a little too much blocking with those blocking sockets? :-)
Tested on XP sp 3.
edit: added OS info
I've tried it on XP & Windows 7 - both exhibit the same behaviour
It seems mainly the joined player is the worst...
I've tried it too, same issue here on Vista.
yikes