GLBasic forum

Main forum => Bug Reports => Topic started by: mahan on 2010-Sep-09

Title: Possible problem with blocking sockets
Post by: mahan on 2010-Sep-09
The sample HelloNet (part of GLBasic install) works very bad.

My post http://www.glbasic.com/forum/index.php?topic=5003.0 seems to indicate I'm not the only one with this problem.

Steps to reproduce:

1.) Compile HelloNet to .exe
2.) Start 1 process instance and make it host
3.) Start 1 process instance and make it client

Result: Both processes are more or less frozen and very rarely update the screen (~1 / 30 secs)

Maybe we got a little too much blocking with those blocking sockets? :-)

Tested on XP sp 3.

edit: added OS info
Title: Re: Possible problem with blocking sockets
Post by: MrTAToad on 2010-Sep-09
I've tried it on XP & Windows 7 - both exhibit the same behaviour

It seems mainly the joined player is the worst...
Title: Re: Possible problem with blocking sockets
Post by: shadok85 on 2010-Sep-09
I've tried it too, same issue here on Vista.
Title: Re: Possible problem with blocking sockets
Post by: Kitty Hello on 2010-Sep-13
yikes