GLBasic forum

Main forum => Off Topic => Topic started by: MrTAToad on 2010-Sep-06

Title: GLBasic Wiki
Post by: MrTAToad on 2010-Sep-06
Just to let you all know that the GLBasic Wiki is available at : http://wiki.just-do-i-t.com/index.php?title=GLBasic_Wiki*

I've added editor details to it (describing each and every menu option, IDE area and so forth).  There are a few areas that need more detail and a few screenshots too, mainly the IDE Options bit could do with a bit of detail for each colour line.


* Not created by moi
Title: Re: GLBasic Wiki
Post by: com_1 on 2010-Sep-07
I want to ask. (a question)

You have killed so much time on it. (tutorials)
Someone said thank you.

Why do not you throw all their energy and time to create their game "Spot" or ..... ?
Title: Re: GLBasic Wiki
Post by: MrTAToad on 2010-Sep-07
I'm waiting for GPC.EXE to be fixed first, as it's being a problem at the moment.... :rant:  Once that is fixed, I can then continue with my game :)
Title: Re: GLBasic Wiki
Post by: monono on 2010-Sep-07
Nice work! Dind´t knew that there is a wiki. Whos is it?
Does Astirid has a forum nickname?
Title: Re: GLBasic Wiki
Post by: MrTAToad on 2010-Sep-07
I cant remember now...

I've started added GLBasic commands now, using text from my website
Title: Re: GLBasic Wiki
Post by: MrTAToad on 2010-Sep-08
Lets hope that he renews the domain before April next year :)
Title: Re: GLBasic Wiki
Post by: Cliff3D on 2010-Sep-08
Quote from: MrTAToad on 2010-Sep-08
Lets hope that he renews the domain before April next year :)

We're... using a resource provided by a forum member who has never posted? :help:
Title: Re: GLBasic Wiki
Post by: Cliff3D on 2010-Sep-08
Is there any way to get the Wikmi on a more formal footing before too long? I plan to continue adding to the Wiki - mostly transferring and updating the tutorials at present - but I'd like to think my efforts will last longer than that!

No offense to the community member providing the resource - she's most generous to have done so :D
Title: Re: GLBasic Wiki
Post by: MrTAToad on 2010-Sep-08
Quote from: Ocean on 2010-Sep-08
Quote from: MrTAToad on 2010-Sep-08
Lets hope that he renews the domain before April next year :)

He's a she.
ohhh  :whistle:
Title: Re: GLBasic Wiki
Post by: MrTAToad on 2010-Sep-08
Quote from: Cliff3D on 2010-Sep-08
Is thee any way to get the Wikmi on a more formal footing before too long? I plan to continue adding to the Wiki - mostly transferring and updating the tutorials at present - but I'd like to think my efforts will last longer than that!

No offense to the community member providing the resource - she's most generous to have done so :D
Some of the other notes can be inserted into the official help web pages at a later date.  The tutorials can also be updated as well.
Title: Re: GLBasic Wiki
Post by: MrTAToad on 2010-Sep-12
All commands have now been added.

And good news - the domain will be renewed next year :)
Title: Re: GLBasic Wiki
Post by: Cliff3D on 2010-Sep-12
Most excellent. My efforts will tend to be sporadic - especailyl as I'm back to battling 3D in GLBasic for myself :)
Title: Re: GLBasic Wiki
Post by: Cliff3D on 2010-Sep-12
Hmmm - on the commands...would it be possible to increase the amount of detail in the command definitions? For example - X MAKE3D is currently defined thus:

QuoteSwitch to 3D mode

Syntax :

X_MAKE3D near, far, fov

Result :

Switches to 3D mode.

near and far defined the distance that objects will be displayed.

fov defines the field of view angle. If this is negative, then an orthogonal view will be created, in which case fov will define a scaling value.

Now fortunately the example given contains the information that I wanted, but what I'd really like/understand better would be if the syntax given also included the type of variable/poarameter required. In this isntance something like:

X_MAKE3D near#, far#, fov#

so that I know that the X_MAKE3D command wants floats (and that other comamnds expect floats, or integers, or strings - as appropriate).

I'm not sure how much sense I'm making, just throwing this out there :)
Title: Re: GLBasic Wiki
Post by: MrTAToad on 2010-Sep-12
# are optional - with or without them, the variable is a float - and I want to type as few characters as possible P)
Title: Re: GLBasic Wiki
Post by: Cliff3D on 2010-Sep-12
Ah! so if there's integer or string parameters (I haven't looked) they'll be indicated? Kewl - apologies for not thinking of that :)
Title: Re: GLBasic Wiki
Post by: MrTAToad on 2010-Sep-12
Most of the time they are - no doubt there are a few instances where integers for parameters should be used instead of floats, but I'm sure people will be able to fix those...

Strings are always 100% indicated :)