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Main forum => GLBasic - en => Topic started by: djtoon on 2010-Aug-29

Title: iphone rotozoomanim buggy
Post by: djtoon on 2010-Aug-29
is the a bug or is there someting i need to know?
im useing a 8x8 png transperent animation

the animaion is buggy and shows weird parts of the animation
Title: Re: iphone rotozoomanim buggy
Post by: Ian Price on 2010-Aug-29
Have you used "SMOOTHSHADING FALSE"? This will ensure that scaling is not anti-aliased/interpolated - maybe that's what's causing the animation to look odd. The image will appear blocky, but shouldn't have any odd colours or artifacts.

Another thing - are yoy sure the animation is working properly under normal conditions (without scaling/rotation)?
Title: Re: iphone rotozoomanim buggy
Post by: djtoon on 2010-Aug-29
texture was to big :)
made is 900x900 :) works ok