Hi all
I am using the latest release and i cant seem to get StopSound to work. Is this broken or is it my code (highly possible)
This is in my main loop
MOUSESTATE mx, my, mb1, mb2
IF mb1
ch2 = PLAYSOUND(2,0,1)
AnimState=1
ENDIF
IF mb1=0
AnimState=0
STOPSOUND ch2
ENDIF
This has been driving me nuts all morning. I have tried ch2 as a global as a local etc. I even tried playing another sound to ch2 to stop the first playing and that didnt work. I am out of ideas.
Any thoughts
Cheers
leginus
Yes, STOPSOUND does appear to be a bit blorked
Thank goodness for that lol. I thought it was me. Thanks for quick reply
DO you know if it was broken in the last release, and if not is there somewhere i could download the last version until this on is fixed?
Try instead of ch2 -> ch2% ?!
Don“t know if it works but you could try it!
Otherwise I think GLBasic creates a Backup in the main folder each time you update it.
Thx for the idea but it still didnt work.
As for the backup in the glbasic folder, I tried to open it and it said archive corrupted :(. Thats why i wondered if i could download it from anywhere else
cheers
Leginus
edit:
No bug, it works properly:
// ------------------------------------------------------------- //
// PLAYSOUND Sample
// ------------------------------------------------------------- //
// Laden eines Sounds aus einer Wav-Datei / Load sound from wav-file
LOCAL channel%=-1
LOADSOUND "sensaura.wav", 5, 4 // Num: 0 - 127 max
WHILE TRUE
MOUSESTATE mx, my, b1, b2
IF my>100 THEN my=100
SETMOUSE mx, my
mx=INTEGER((mx-320)*10/32) // -100 <-> +100
// PAN
DRAWLINE 0, 100, 200, 100, RGB(255,255,255)
DRAWLINE mx+100, 90, mx+100, 110, RGB(200,255,255)
// VOL
DRAWLINE 0, 130, 200, 130, RGB(255,255,255)
DRAWLINE my*2, 120, my*2, 140, RGB(255,255,200)
IF b1 AND NOT SOUNDPLAYING(channel) THEN channel = PLAYSOUND (5, mx/100, my/100)
IF b2 THEN STOPSOUND channel
PRINT "Pan[%]:" + mx + " Vol[%]:" + my, 84, 150
PRINT channel+" on:"+SOUNDPLAYING(channel), 0,200
SHOWSCREEN
WEND
HUSH // Ruhe / Silence
Be sure to not overwrite the channel variable and play the sound twice when pressing a button.
ok thx for looking at this I will give it another go. I knew it was probably me all along :giveup:
Works perfect now :). Thanks