spr coll is not accurate a bullet is going straight thru my enemy but hits right next to it.... and its a pain in the ass trying to make it look right...
Are you very sure that your bullets are not just moving too fast?
Good idea to post a code snippet of it failing
Hello WAAAAAA
Do you really need pixelcollision for your shooter game?
Use boxcollision (BOXCOLL). It's not so accurate but much faster than pixelcollision.
If you don't make a slow motion shooter.:) you don't need pixelcollision.
Cause you can't see collisions between bullet and enimies. It's just too fast.
Cheers
boxcolli is boxcoli.... i want pixel based damnit :P
bah i made it look half decent....
Is your code...
move sprites
check collisions
screen swap
if it is then whats colliding on the screen will allways be a frame behind whats actually on the screen
check collisions
move sprites
screen swap
to fix.
Ian
my sprites dont set off spr colli like your sample program in the help mine are going off over to the left to far why is that?
Hard to tell from distance. Please post some code that compiles or send me the whole thing as email. We should get an attachment mod for this forum...