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Main forum => Off Topic => Topic started by: MrTAToad on 2010-Jul-17

Title: Vector graphics editor
Post by: MrTAToad on 2010-Jul-17
Does anyone know of a vector graphics editor, along the lines of the XPilot ship editor (ie allow editing within a limited size and everything is mirrored) ?
Title: Re: Vector graphics editor
Post by: Hatonastick on 2010-Jul-17
That's more along the lines of CAD.  I know there are a couple of 2D CAD editors about, but don't remember their names.  However I don't think they fill the requirements you have in brackets.  You may end up having to write your own.  :|

Anyway the editors I've seen will probably show up if you search for 2D CAD in Google.  They are more complex than the XPilot editors though.
Title: Re: Vector graphics editor
Post by: MrTAToad on 2010-Jul-17
There are quite a few vector graphics programs - unfortunately they are all for general art and not really for what I want.

I dont really want to write my own either :)

I've found an on-line XPilot ship editor (http://www.j-a-r-n-o.nl/xhome.html).  And the good thing is that it comes with pretty easy to read source code - even though its in Java :)
Title: Re: Vector graphics editor
Post by: toprngr on 2010-Aug-11
Well if it is a graphical program you are looking for, I guess there are quite a few of them in the market. But specifically a vector graphics editor, I don't think there is any as such. Not as I know. But I guess you can always use Photoshop to create the visual effects that you wanted. And the big plus is that Photoshop is powerful enough to be used to complete the task you are talking about.
Title: Re: Vector graphics editor
Post by: MrTAToad on 2010-Aug-12
Dont worry - wrote a program to solve it!
Title: Re: Vector graphics editor
Post by: Hatonastick on 2010-Aug-13
See!  I said you'd probably have to!  Now if only people would listen to me more often....






Then their lives would be much worse than they are now.  =D
Title: Re: Vector graphics editor
Post by: MrTAToad on 2010-Aug-13
Oh, I knew I would have to - just didn't want to :)

At least with GLBasic, it didn't take long  :happy: