Hi!!!
I know this is not GLB problem.... but I no find solution.... I need help... and of course thanks in advance!!
I change CFBundleIdentifier field at iPhone-Info.plist to "com.blogspotlitiopixel.LitioPixel" (my ID).
OLD XCODE WORKS!!!!
On Snow Leopard, with the certificates and key imported from other OS (old) I have this error:
Warning: The Copy Bundle Resources build phase contains this target's Info.plist file 'iPhone-Info.plist'.
Code Sign error: The identity 'iPhone Developer' doesn't match any valid certificate/private key pair in the default keychain
I need to regenerate ALL the cer, key, etc ?
I need to change the field CFBundleIdentifier ?
How setup for iOS 4.0?
:O
I'm auto reply :P
I have created a NEW provisioning profile for ipad... installed... and Works with last SDK Xcode!!!
:D
Show my snapshot at 2x (due to the interface design my game shows pretty good pixeled) :good:
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way cool. One should write an "hq2x" shader for the iPad. PLEASE!
I'll check that LOADSHADER works then.
XCode 4 isnt released yet. only developer on WWDC had a chance to see it in action.
EDIT:// you have to renew all your certifactes because the unique id of your mac has changed after installing new OS.
Quote from: trucidare on 2010-Jul-07
XCode 4 isnt released yet. only developer on WWDC had a chance to see it in action.
EDIT:// you have to renew all your certifactes because the unique id of your mac has changed after installing new OS.
Sorry about my confusion/explanation! I talk about Xcode 3.2.3 and iPhone SDK 4 (xcode_3.2.3_and_iphone_sdk_4__final.dmg)
and
Yes!!!! I think the same... after four format HDD... my system works with Snow Leopard.... and yes... needed new certificates. ;)
Quote from: Kitty Hello on 2010-Jul-07
way cool. One should write an "hq2x" shader for the iPad. PLEASE!
I'll check that LOADSHADER works then.
COOL!!!!