WHILE TRUE
updateMice()
SETTRANSPARENCY RGB(0,255,0)
game()
ShowFPS()
SHOWSCREEN
WEND
FUNCTION updatesprite: spr
SETTRANSPARENCY RGB(0,255,0)
STRETCHSPRITE img, x , y ,sxx ,syy
ENDFUNCTION
Quote from: Schranz0r on 2010-May-22
Use SETTRANSPARENCY befor you load a sprite!