GLBasic forum

Feature request => IDE/Syntax => Topic started by: MrTAToad on 2010-May-06

Title: A few things for V8 that would be nice
Post by: MrTAToad on 2010-May-06
Some things that would be nice in V8 include :

Title: Re: A few things for V8 that would be nice
Post by: Schranz0r on 2010-May-07
Quote from: MrTAToad on 2010-May-06
Some things that would be nice in V8 include :


  • Be able to create terrains in the 3D module


Hmm... its better to suport more than ddd-Files !
maybe 3ds, ms3d or somethink like that ;D

EDIT:

or to load a blenderfile?
Title: Re: A few things for V8 that would be nice
Post by: MrTAToad on 2010-May-08
Would be good!
Title: Re: A few things for V8 that would be nice
Post by: trucidare on 2010-May-08
please think about the Mac IDE, iÃ,´m a noob programer - so i cant add the boom features kungphoo can add.
Title: Re: A few things for V8 that would be nice
Post by: Kuron on 2010-May-09
QuoteHmm... its better to suport more than ddd-Files !
maybe 3ds, ms3d or somethink like that

I requested this elsewhere.  GLB really needs to directly support some of the standard model formats like:  X, MD2, 3DS.  The way things are right now, we can't create user-moddable games as it is unnecessarily difficult for our EUs.
Title: Re: A few things for V8 that would be nice
Post by: erico on 2010-May-09
I guess lwo and lws support (lightwave object and scene) would be nice for me, I currently can use my objects by doing some convertion, but it would be faster if direct support exists. I was planning to put up a tool do explore architectural environments and this sure would make things easier, specially with global mapping I guess. Anyway, I know it is an egocentric request, maybe support to the more general 3d files would do everyone good.
Title: Re: A few things for V8 that would be nice
Post by: bigsofty on 2010-May-09
Um, let me think...

GLOBAL's to work across all the project... currently unless defined within the main file they don't work across the whole full project.

Proper logical operator support "a  = a AND 0xFF" for example, with the full caboodle implemented... NOT etc.

Implementation of the Entity system into the native 3D lib

...well that's my Christmas list for 2010!  ;) None of these are desperate, I am more than happy with the current command set in general.

Cheers,


Ian