I'm looking for a way to alter the RGB values of a sprite while preserving the transparency and be able to paste different RGB altered versions on screen at once. This would reduce the number of sprites used as I currently have multiple sprites of the same image, just a different color being loaded. Altering RGB will also give the abillity to have a much, much wider range of color possibilities. Is there an easy solution to this?
On another note, I just made my purchase for the Premium version and am eagerly looking forward to resuming my project. =)
OK. There might be a problem when your game runs in 16 bit color mode. You might be able to use GRABSPRITE, then SAVESPRITE and LOADSPRITE again on a temporary file. I'm not sure, though.
Best and safest is to store images as separate bmp files.
Thanks for the reply. I'll stick with the current method.
I just got the reg email. Looks like I won't be getting much sleep tonight. =D
Tip from someone who does not aleep at all: If you're tired, you won't make much progress. Sleep, then program. If you've slept enough, you will double your output easily.