GLBasic forum

Feature request => IDE/Syntax => Topic started by: S. P. Gardebiter on 2010-Apr-19

Title: Line Numbers
Post by: S. P. Gardebiter on 2010-Apr-19
It would be nice to have line numbers for the GLBasic Editor, since this is widely used and normally always included for Editors. o:
Title: Re: Line Numbers
Post by: FutureCow on 2010-Apr-19
They're there!
Look down in the bottom right corner, you'll see something like "Z: 1, X: 1" which is your line number (Z) and character number (X)
Title: Re: Line Numbers
Post by: Ian Price on 2010-Apr-19
I've never understood why they are Z and X...
Title: Re: Line Numbers
Post by: FutureCow on 2010-Apr-19
Or why line number comes before column (ie. why it's Y,X instead of X,Y ).
Title: Re: Line Numbers
Post by: Ian Price on 2010-Apr-19
QuoteOr why line number comes before column (ie. why it's Y,X instead of X,Y ).

I presume due to priority -  the line number is more important than the column number - after all, any errors report only the line number.

The column number could be removed completely and I wouldn't miss it.
Title: Re: Line Numbers
Post by: Schranz0r on 2010-Apr-19
its z/y ;)

z = linenumber
y = "column"
Title: Re: Line Numbers
Post by: jtassinari on 2010-Nov-28
Hi there,

I was just looking for line number option.
Is there  a way to have the numbers just before each line?
It would be a faster indexing process for coders, with maybe the chance to add flags to a specific line...
This could be usefull as a Ctrl-G as go-to-line/char position.
Maybe in a next ide release?

Chees =)

jT



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Title: Re: Line Numbers
Post by: Kitty Hello on 2010-Nov-29
OK; I'll try to get that in.
Title: Re: Line Numbers
Post by: mentalthink on 2011-Jan-27
Yes this about lines, I think go well.

About the z and X, uppps!!! a never look, is the first time I ear about this, I think I have to take more attention to IDE.

Iván J.