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Main forum => Bug Reports => Topic started by: bigsofty on 2010-Apr-18

Title: X_DOT broken on iPhone
Post by: bigsofty on 2010-Apr-18
Code (glbasic) Select
X_DOT 0, 0, 0, 32, RGB(255,96,0)

...works

Code (glbasic) Select
X_DOT 0, 1, 0, 32, RGB(255,96,0)

...does not, nothing on screen.

Actually any x,y,z > 0 will not display an X_DOT.

Title: Re: X_DOT broken on iPhone
Post by: Hark0 on 2010-Apr-19
I see this bug... see my last post Iphone: DRAWANIM / DRAWSPRITE vertically pixel error?

http://www.glbasic.com/forum/index.php?topic=4394.0

;)
Title: Re: X_DOT broken on iPhone
Post by: bigsofty on 2010-Apr-19
This is not related to that bug I am afraid, this a different 3D error to the 2D offset error.
Title: Re: X_DOT broken on iPhone
Post by: Kitty Hello on 2010-Apr-19
Are you sure that pixel is visible? Like: X_DRAWLINE 0,0,0, x,y,z, 0xffffff to check?
Title: Re: X_DOT broken on iPhone
Post by: bigsofty on 2010-Apr-19
Yep.

Try this...

Code (glbasic) Select
WHILE 1
X_MAKE3D 1,300,45
X_CAMERA 0,20,-50, 0,0,0
X_DOT 0, 5, 0, 32, RGB(255,96,0)
X_DOT 0, 0, 0, 32, RGB(255,96,0)
SHOWSCREEN
WEND


Two dots on the PC, only one on the iPhone.