X_DOT 0, 0, 0, 32, RGB(255,96,0)
...works
X_DOT 0, 1, 0, 32, RGB(255,96,0)
...does not, nothing on screen.
Actually any x,y,z > 0 will not display an X_DOT.
I see this bug... see my last post Iphone: DRAWANIM / DRAWSPRITE vertically pixel error?
http://www.glbasic.com/forum/index.php?topic=4394.0
;)
This is not related to that bug I am afraid, this a different 3D error to the 2D offset error.
Are you sure that pixel is visible? Like: X_DRAWLINE 0,0,0, x,y,z, 0xffffff to check?
Yep.
Try this...
WHILE 1
X_MAKE3D 1,300,45
X_CAMERA 0,20,-50, 0,0,0
X_DOT 0, 5, 0, 32, RGB(255,96,0)
X_DOT 0, 0, 0, 32, RGB(255,96,0)
SHOWSCREEN
WEND
Two dots on the PC, only one on the iPhone.