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Main forum => Off Topic => Topic started by: Wampus on 2010-Mar-26

Title: Real 3D depth!!! I want it!!!
Post by: Wampus on 2010-Mar-26
http://www.youtube.com/watch?v=pWYgM1RGixM (http://www.youtube.com/watch?v=pWYgM1RGixM)

Check out the DS 3D above. Soon netbooks/lappies, consoles and workstations are going to get 3D screens like this. 3D TVs are already been sold. This is going to be BIG!

When all this takes off and Mac/PC support becomes available, please please please get GLBasic to work with real 3D depth as soon as possible!

I'm already thinking about what I could do with a 3D screen.  So many possibilities. Even traditionally 2D graphics could be hugely improved by layers of depth. :S Gah, can't stop dreaming. Want it, now, for my netbook!  :blink:

What would you do with a 3D screen? Would it change the kind of games you'd want to create?
Title: Re: Real 3D depth!!! I want it!!!
Post by: bigsofty on 2010-Mar-27
I would guess this is altering the render view to match what it thinks its orientation is to the viewers head/point of view. Using some sort of accelerometer and/or face recognition?

Never the less, looks very cool!
Title: Re: Real 3D depth!!! I want it!!!
Post by: Moru on 2010-Mar-27
You might already be able to do something like this with a WII controller and that bar you have under the screen. take a look at this:
http://www.slashgear.com/wii-hack-creates-3d-virtual-reality-head-tracking-system-099545/

He posted the source-code for it somewhere but I didn't save the link at the time and too tired to find it now :-)
GLBasic also has support for the Wii controller so should be possible to make a game with this sort of 3D already.
Title: Re: Real 3D depth!!! I want it!!!
Post by: bigsofty on 2010-Mar-27
Wow, the wii hack is so much like the final product that Nintendo brought out... there must be some sort of relation?
Title: Re: Real 3D depth!!! I want it!!!
Post by: codegit on 2010-Mar-27
You can already do this on the iphone. basically you check the tilt(orientation movement) and then match the screen show the view as it will be seen from this angle/orientation. Check out a game called Diorama on the iphone.

Check this link  http://www.youtube.com/watch?v=cxZeR3vLFt0

Title: Re: Real 3D depth!!! I want it!!!
Post by: matchy on 2010-Mar-28
I'd rather have this:

pCubee: a Perspective-Corrected Handheld Cubic Display
http://www.youtube.com/watch?v=89OoXyuxTLM
Title: Re: Real 3D depth!!! I want it!!!
Post by: matchy on 2010-Mar-28
There's some very exciting and interesting perspective of games that could be created in this way. With technologies like wafer thin screens, I can imagine a large cube, multi-sided or even a cylinder, as a 360' view 3D monitor. Although the larger the object, the less likely it will moved by motion handling and more relied visual tracking. Generally, I like the idea of modulated screens, and perhaps other components, that plug in like Lego blocks especially for hand-held gaming devices. ;)
Title: Re: Real 3D depth!!! I want it!!!
Post by: Hemlos on 2010-Mar-28
If im not mistaking.....iphone has this capability already.
Any device that can detect physical orientation(ie, sidways, upright, upsidedown) can be programmed to orient the 3d environment pov.

Title: Re: Real 3D depth!!! I want it!!!
Post by: matchy on 2010-Apr-03
Here's an experimental demo of the 3D depth concept I did in glb:  :good:
http://www.youtube.com/watch?v=T2t_u5ONFGE
Title: Re: Real 3D depth!!! I want it!!!
Post by: Wampus on 2010-Apr-05
Quote from: matchy on 2010-Apr-03
Here's an experimental demo of the 3D depth concept I did in glb:  :good:
http://www.youtube.com/watch?v=T2t_u5ONFGE
Would need work to get it looking & feeling perfect but this is a very interesting starter experiment.

I can see one potential problem: Developing a game for 3D depth (and multi-axis accelerometers) could be limited to hardware that supports it. It would easy to change a conventionally 2D game to work on a 3D platform, e.g. imagine Sonic the Hedgehog with 3D parallax scrolling, but harder to change a full 3D with accelerometer control to 2D.