GLBasic forum

Main forum => Off Topic => Topic started by: Ozden79 on 2010-Mar-05

Title: Football / Soccer AI?
Post by: Ozden79 on 2010-Mar-05
Does anybody know  good resource for a football / soccer game AI? In GLBasic? =D
Title: Re: Football / Soccer AI?
Post by: Schranz0r on 2010-Mar-05
No, but if a player near the ball use SIN/COS to walk in direction of the ball.
Title: Re: Football / Soccer AI?
Post by: Ozden79 on 2010-Mar-05
Hi There,

Thanks for the reply. I've some ideas but since this is a project per request and not experimental, I want to investigate any possible ready made solutions to understand whether it's something achievable easily. I'm not expecting a Fifa kind of result though as it's an arcade kind of football game  :).

Ãâ€"zden
Title: Re: Football / Soccer AI?
Post by: Kitty Hello on 2010-Mar-05
I'd try to play some C64 football game and view their strategies. "Street Sports Football" IIRC was a very good one.
http://www.lemon64.com/games/details.php?ID=3305 (http://www.lemon64.com/games/details.php?ID=3305)
Title: Re: Football / Soccer AI?
Post by: doimus on 2010-Mar-05
The book "Game AI by example" has some sort of football AI routine, at least that's how I remember as I only skimmed through it few years ago.
It's not basic code but either c/c++ or pseudocode, can't remember.
Title: Re: Football / Soccer AI?
Post by: Ozden79 on 2010-Mar-05
Thank you very much...

I'm downloading the sources to see what it got and it doesn't matter which language is any resource that I'll investigate, I'm just trying to get an overall info about it...