There is no keyboard shortcut for "redo". Menu lists it as the same as "undo".
I'm sure you know, but I'll put it here incase anyone doesn't.
Redo is CTRL-Y
thanks! I didn't know
I didn't either but should have guessed since the german keyboard has Y where most others have Z. Normally redo is SHIFT+CTRL+Z.
CTRL + Z and CTRL + Y are my friends! :)
Quote from: Moru on 2010-Feb-01
Normally redo is SHIFT+CTRL+Z.
Funny, I'm used to redo
normally being CTRL-Y O_O
REDO is CTRL + Y here too.
Non-American keyboard shortcuts maybe?
It's Ctrl+Y all the way except for Corel Draw :s.
Old Dos Programs had Shift-Ins / Ctrl+Ins, which work on most editors even today.
Shift-Ins / Ctrl+Ins is cust and paste, glbasic menu says ctrl+z is undo AND redo, says nothing ctrl+y.
Read the first post guys, I don't care what other programs do it with :-)
My keyboard has special buttons for undo/redo and they work fine :-)
But CTRL + Y works in GLBasic. What's the problem?
The problem is stated in the first post, the MENU in GLBasic says that redo is CTRL+Z when it clearly is CTRL+Y.
Who uses menus? :P
It's hardly a glitch, as per thread title, but yes both UNDO and REDO are listed as using CTRL + Z.
Well, anyone that is new to the language/editor uses the menu to figure out what the key shortcuts are. For example, I have always used ctrl+z for undo and shift+ctrl+z for redo in the editors I usually use. So now when I don't get redo working I looked in the menu and there it says CTRL+Z for redo (which didn't work) How do I know that it's supposed to be CTRL+Y if it doesn't say so? I don't care what you call it, it's certainly not worth this long debate if it's correct to use CTRL+Y or not. Fact is, the editor has a little glitch, nothing more.
Thanks. Now I got it. Duh, never seen this typo before.
Whilst we're on editor glitches, the CTRL+E has a problem : Its not aligned like the keyboard shortcuts :
[attachment deleted by admin]
O_O
The translation _does_ have the "\t" character. Where does that come from now...
It's been like it for a while now - the screenshot was taken from the latest version of GLBasic