GLBasic forum

Main forum => Bug Reports => Topic started by: Scott_AW on 2010-Jan-23

Title: Odd behavoir making an OSX app
Post by: Scott_AW on 2010-Jan-23
I had access to a mac today so I decided to compile one of my projects and see how it ported.

Well it kind of worked, as in it ran and some graphics displayed, but others didn't.  I'm not sure if its due to me using transparent pngs or not.

But there were two weird things that caught my attention.

1) window was 640x480(guess) and the game display was 240x320.  No stretching, just positioned top left of the window.

2) it stated demo version with a timer even though I have a licensed version(lite)

I've yet to play around with linux, can anyone suggest the preferred version to use?
Title: Re: Odd behavoir making an OSX app
Post by: Moru on 2010-Jan-23
I believe you need the NET addon to compile for linux and I guess also OSX, that is why you get the DEMO label. When compiling for other OS you need to make sure all filenames are correct, some platforms see a difference in upper/lower case letters.
Title: Re: Odd behavoir making an OSX app
Post by: Ian Price on 2010-Jan-23
I sometimes get the DEMO version come up on my Windows 7 machine - fecking annoying, especially when I own the full version of GLB.
Title: Re: Odd behavoir making an OSX app
Post by: MrTAToad on 2010-Jan-23
I've had it once - I think it happened after a Windows update... :S
Title: Re: Odd behavoir making an OSX app
Post by: Scott_AW on 2010-Jan-23
@moru - That might be it reguarding the demo part, as I understand it you need the Net upgrade for iPhone.

I'm glad I still use WinXP.
Title: Re: Odd behavoir making an OSX app
Post by: Kitty Hello on 2010-Jan-25
The update should fix the behaviour Ian mentioned. The full version should be able to un-demo always on Win7, now.
Title: Re: Odd behavoir making an OSX app
Post by: Ian Price on 2010-Jan-25
Quote from: Kitty Hello on 2010-Jan-25
The update should fix the behaviour Ian mentioned. The full version should be able to un-demo always on Win7, now.

Initial tests indicate that this now works properly. :)