Hi, there.
After a time using GLBASIC, (itÃ,´s wonderful), I wish add code in C++ because I want to learn this lenguaje too.
My fisrt dout about to implement C++ on GLbasic, is, how Can make a #include, Ex (Stdio.h)?Ã,¿
I put a little code like this.
//the code donÃ,´t make nothing only increment a var a (I think...)
WHILE TRUE
INLINE
#include <stdio.h> //this dont work
int a;
a++;
ENDINLINE
SHOWSCREEN
WEND
the file.h, I think is called library or headers, is added to source code of my code, but when I try to compile, GLbasic tell me an error about the .h file added.
Another question, I can make anything in c++ into glbasic.?Ã,¿
Thanks, best regards, and happy Christmas!!! for all members of GLB forum
Best Regards,
mentalthink
See the Requre and Import functions in the help file (F1).
#Include works fine, but only seems to look in the directory that the project is in - which is a problem at times. You need to download the platform header files to use stdio.h
You can use extern "C" to get access to most stuff, or you can use REQUIRE, IMPORT or the DLL call functions
Thanks MrTAToad, always give a good answer.
Thanks again.
Best Regards.
First you have to create a new file on your Project ( right window on your IDE -> Files -> Rightclick on the window -> new file )
Then you have to close the GLBasic-Namespace, and then you can include files ;)
INLINE
} // Close the GLBasic-namespace
#include <stdio.h>
namespace __GLBASIC__{ // restore GLBasic-namespace
ENDINLINE