Hi,
I start a MiniXML-Wrapper but have no time to complett it...
If someone want to finish that, pls let me know ;)
IMPORTANT:
1. You have to add: -lmxml on project/options/inc
2. put the libfile(libmxml.a) into C:\Program Files\GLBasic\Compiler\platform\Win32\Lib
3. Be sure you have all headers/c-files into the projectfolder!
[MAIN GBAS]
LOCAL xml = MXML_Create_MXML_Node_t()
LOCAL dat = MXML_Create_MXML_Node_t()
LOCAL node = MXML_Create_MXML_Node_t()
LOCAL group = MXML_Create_MXML_Node_t()
MXML_mxmlNewXML(xml,"1.0")
MXNL_mxmlNewElement(dat, xml, "data")
MXNL_mxmlNewElement(node, dat, "node")
MXML_mxmlNewText(node,"val1", 0)
MXNL_mxmlNewElement(node, dat, "node")
MXML_mxmlNewText(node,"val2", 0)
MXNL_mxmlNewElement(node, dat, "node")
MXML_mxmlNewText(node,"val3", 0)
MXNL_mxmlNewElement(group, dat,"group");
MXNL_mxmlNewElement(node, dat, "node")
MXML_mxmlNewText(node,"val1", 0)
MXNL_mxmlNewElement(node, dat, "node")
MXML_mxmlNewText(node,"val2", 0)
MXNL_mxmlNewElement(node, dat, "node")
MXML_mxmlNewText(node,"val3", 0)
MXML_mxmlSaveFile(xml, "test.xml")
WHILE TRUE
SHOWSCREEN
WEND
END
[WRAPP GBAS]
INLINE
}
// mainheader
#include "mxml.h"
DGArray<mxml_node_t*>xml_node; // wrapp nodes* inta a DGArray
namespace __GLBASIC__{//restore the GLB-Namespace
ENDINLINE
FUNCTION MXML_Create_MXML_Node_t:
INLINE
mxml_node_t* node;
DIMPUSH(xml_node, node);
return LEN(xml_node)-1;
ENDINLINE
ENDFUNCTION
FUNCTION MXML_mxmlNewXML: node, version$ = "1.0"
INLINE
xml_node(node) = mxmlNewXML( version_Str.c_str() );
ENDINLINE
ENDFUNCTION
FUNCTION MXNL_mxmlNewElement:parent_node, child_node, name$
INLINE
xml_node(parent_node) = mxmlNewElement(xml_node(child_node), name_Str.c_str());
ENDINLINE
ENDFUNCTION
FUNCTION MXML_mxmlNewText: parent_node, string$, whitespace= TRUE
INLINE
mxmlNewText(xml_node(parent_node), whitespace, string_Str.c_str());
ENDINLINE
ENDFUNCTION
FUNCTION MXML_mxmlSaveFile: xml, name$
INLINE
FILE *fp;
fp = fopen( name_Str.c_str(), "w");
mxmlSaveFile(xml_node(xml), fp, MXML_NO_CALLBACK);
fclose(fp);
ENDINLINE
ENDFUNCTION
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:whip:
oh, cool. Is that x-platform?
If Trucidare compile it for other platforms yes :)