GLBasic Free export for iphone ???
It's possible to build an application whitout registration (99$) to the apple developer?
Thanx :good:
Excuse me for my bad english :whistle:
Most likely no, due to all the certficates needed.
sorry but I don't understand .... :giveup:
I buy GLBasic or work in free edition? (yes or no )
I buy apple developer or work whitout permisioning profile?
Excuse me ... :nw:
Games compiled with the demo stop after 5 minutes playtime.
You need to pay the $99 to Apple to legally put your GLBasic app onto your iphone.
Personally i don't know anything about doing it with jailbroken phones/ipod touch
@diego,
To build an app for the iphone you need the following resources:
- licensed glbasic (69 euro or something or else 5 minutes game limit)
- Apple developers license upload it to the appstore (99 dollar)
- MAC and Windows
A Mac for compiling the source generated by Glbasic and a windows machine to build the GlBasic project for iphone.
You could also use a MAC alone and use parallels for the windows machine to run Glbasic on.
Cheers and good luck.
Quote from: okee on 2009-Nov-12
Games compiled with the demo stop after 5 minutes playtime.
You need to pay the $99 to Apple to legally put your GLBasic app onto your iphone.
Personally i don't know anything about doing it with jailbroken phones/ipod touch
THANKS :booze:
another question, when i build a program (iphone version) ... the compiler return me an error: MAKEAPP.EXE
the video on the news page (in glbasic site)
http://www.youtube.com/watch?v=eGdTdmCI34w
not see well, there are another video with higher resolution?
@diego,
no .exe would be build for the iphone, but an iPhone.xcodeproj file accomplished with a bunch of other files you'll need to open within the Iphone SDK (Xcode) and compile it in there to get the name.app to run on a iphone.
i open the prj -> iTouchMouse
look the screen ...
(http://img682.imageshack.us/img682/7672/errorkq.jpg)
it's normal????
Does your filepath contain any non-Latin characters ? It certainly shouldn't crash...
diego if you haven't done already,
try compiling in debug mode just to see if any errors are picked up
Click on
Compiler->Debug Mode in the menu
Oh and Update GLBasic also
Web ->Internet UpdateMine reports
Quoteprecompiling:
GPC - GLBasic Precompiler V.7.122
Yours is 7.038
just in case
my path: C:\Programmi\GLBasic\EditorE.exe
i update to ver. 7.122 but the error remain .... >:D
What is the path to your project?
Is there an XCode directory? What's inside the XCode directory?
Path of Prj: C:\Documents and Settings\DiegS\Documenti\Nuova cartella\GLBasic\iTouchMouse
In original project (not build) download of your site (tree folder):
+XCode (Folder)
--GLBAsic(Folder)
--------build(Folder)
--------Classes(Folder)
--------iPhone.xcodeproj(Folder)
--------Lib(Folder)
--------Media(Folder)
--------Icon 57x57 PNG
--------iPhone_Prefix (Precompiled header file)
--------iPhone-Info.plist
--------readme.txt
in My folder (when i compile the project)
+XCode (Folder)
--GLBAsic(Folder)
--------Classes(Folder)
--------iPhone.xcodeproj(Folder)
--------Lib(Folder)
--------Media(Folder)
--------Icon 57x57 PNG
--------iPhone_Prefix (Precompiled header file)
--------iPhone-Info.plist
--------readme.txt
Build Folder not created ..... :rant:
Now i remove old path folder e recreate it in: C:\GLBasic\GLBasic\iDiegs
The error don't appears .... =D
But the build folder in XCode -> GLBasic are not created
this is the result of build:
--------------------------------------------------------------------
Creating .app for iDiegs
before copy...
...build the Project in: C:\GLBasic\GLBasic\iDiegs\XCode on Mac,
then copy the 'iPhone' binary to the .app directory
success
_______________________________________
*** Finished ***
Elapsed: 1.8 sec. Time: 15:24
Build: 1 succeeded.
Other note:
in folder: \GLBasic\iTouchMouse\XCode\GLBasic\iPhone.xcodeproj (original project)
have 4 files:
andrew.mode1v3
andrew.pbxuser
johnrambo.pbxuser
project.pbxproj
in my folder : C:\GLBasic\GLBasic\iDiegs\XCode\GLBasic\iPhone.xcodeproj (compiled )
have 2 files:
johnrambo.pbxuser
project.pbxproj
>:D
the folder "build" in xcode project ... are created from glbasic or xcode compiler????
Quotethe folder "build" in xcode project ... are created from glbasic or xcode compiler?
It's created by xcode
That's fine. Only the lib directory is important, and the info.plist file.
Now Work's fine :enc:
Thankssssssssssssssssssss to allllllllllllllllllllll :booze: