I'm still having slight troubles with polyvector on GP2X. They show up but I get the texture one or two pixels to the right if I specify a smaller area of a sprite to draw. This works as expected on win32 but not on GP2X, see the screenshots below. A test-project is included.
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Media/Test.png is missing.
Ok, that's what I get for trying to save a few bytes in download, now the whole thing is there.
Yes, the problem with polyvector is fixed in the last release, thanks!